Add "Diff fill color" option to Appearance

Allows configuring the background color of
lines with a diff.

Resolves #230
This commit is contained in:
Luke Street 2025-08-15 15:43:23 -06:00
parent 0f0aaab795
commit 813c8aa539

View File

@ -11,6 +11,7 @@ pub struct Appearance {
pub ui_font: FontId,
pub code_font: FontId,
pub diff_colors: Vec<Color32>,
pub diff_bg_color: Option<Color32>,
pub theme: egui::Theme,
// Applied by theme
@ -67,6 +68,7 @@ impl Default for Appearance {
replace_color: Color32::LIGHT_BLUE,
insert_color: Color32::GREEN,
delete_color: Color32::from_rgb(200, 40, 41),
diff_bg_color: None,
utc_offset: UtcOffset::UTC,
fonts: FontState::default(),
next_ui_font: None,
@ -103,6 +105,9 @@ impl Appearance {
match self.theme {
egui::Theme::Dark => {
style.visuals = egui::Visuals::dark();
if let Some(diff_bg_color) = self.diff_bg_color {
style.visuals.faint_bg_color = diff_bg_color;
}
self.text_color = Color32::GRAY;
self.emphasized_text_color = Color32::LIGHT_GRAY;
self.deemphasized_text_color = Color32::DARK_GRAY;
@ -114,6 +119,9 @@ impl Appearance {
}
egui::Theme::Light => {
style.visuals = egui::Visuals::light();
if let Some(diff_bg_color) = self.diff_bg_color {
style.visuals.faint_bg_color = diff_bg_color;
}
self.text_color = Color32::GRAY;
self.emphasized_text_color = Color32::DARK_GRAY;
self.deemphasized_text_color = Color32::LIGHT_GRAY;
@ -294,6 +302,21 @@ pub fn appearance_window(ctx: &egui::Context, show: &mut bool, appearance: &mut
appearance,
);
ui.separator();
ui.horizontal(|ui| {
ui.label("Diff fill color:");
let mut diff_bg_color =
appearance.diff_bg_color.unwrap_or_else(|| match appearance.theme {
egui::Theme::Dark => egui::Visuals::dark().faint_bg_color,
egui::Theme::Light => egui::Visuals::light().faint_bg_color,
});
if ui.color_edit_button_srgba(&mut diff_bg_color).changed() {
appearance.diff_bg_color = Some(diff_bg_color);
}
if ui.button("Reset").clicked() {
appearance.diff_bg_color = None;
}
});
ui.separator();
ui.label("Diff colors:");
if ui.button("Reset").clicked() {
appearance.diff_colors = DEFAULT_COLOR_ROTATION.to_vec();