Debounce loaded object modification check

Before, this was running 2 fs::metadata
calls every frame. We don't need to do it
nearly that often, so now it only checks
once every 500ms.

This required refactoring AppConfig into
a separate AppState that holds transient
runtime state along with the loaded
AppConfig.
This commit is contained in:
2024-09-28 10:55:22 -06:00
parent b0123b3f83
commit 8fc142d316
4 changed files with 273 additions and 257 deletions

View File

@@ -13,7 +13,7 @@ use objdiff_core::{
use regex::{Regex, RegexBuilder};
use crate::{
app::AppConfigRef,
app::AppStateRef,
jobs::{
create_scratch::{start_create_scratch, CreateScratchConfig, CreateScratchResult},
objdiff::{BuildStatus, ObjDiffResult},
@@ -64,7 +64,7 @@ pub struct SymbolViewState {
}
impl DiffViewState {
pub fn pre_update(&mut self, jobs: &mut JobQueue, config: &AppConfigRef) {
pub fn pre_update(&mut self, jobs: &mut JobQueue, state: &AppStateRef) {
jobs.results.retain_mut(|result| match result {
JobResult::ObjDiff(result) => {
self.build = take(result);
@@ -80,26 +80,26 @@ impl DiffViewState {
self.scratch_running = jobs.is_running(Job::CreateScratch);
self.symbol_state.disable_reverse_fn_order = false;
if let Ok(config) = config.read() {
if let Some(obj_config) = &config.selected_obj {
if let Ok(state) = state.read() {
if let Some(obj_config) = &state.config.selected_obj {
if let Some(value) = obj_config.reverse_fn_order {
self.symbol_state.reverse_fn_order = value;
self.symbol_state.disable_reverse_fn_order = true;
}
}
self.scratch_available = CreateScratchConfig::is_available(&config);
self.scratch_available = CreateScratchConfig::is_available(&state.config);
}
}
pub fn post_update(&mut self, ctx: &egui::Context, jobs: &mut JobQueue, config: &AppConfigRef) {
pub fn post_update(&mut self, ctx: &egui::Context, jobs: &mut JobQueue, state: &AppStateRef) {
if let Some(result) = take(&mut self.scratch) {
ctx.output_mut(|o| o.open_url = Some(OpenUrl::new_tab(result.scratch_url)));
}
if self.queue_build {
self.queue_build = false;
if let Ok(mut config) = config.write() {
config.queue_build = true;
if let Ok(mut state) = state.write() {
state.queue_build = true;
}
}
@@ -108,8 +108,8 @@ impl DiffViewState {
if let Some(function_name) =
self.symbol_state.selected_symbol.as_ref().map(|sym| sym.symbol_name.clone())
{
if let Ok(config) = config.read() {
match CreateScratchConfig::from_config(&config, function_name) {
if let Ok(state) = state.read() {
match CreateScratchConfig::from_config(&state.config, function_name) {
Ok(config) => {
jobs.push_once(Job::CreateScratch, || {
start_create_scratch(ctx, config)