mirror of https://github.com/encounter/objdiff.git
Better graphics backend fallback
This attempts the following in order: - wgpu with user-selected backend - wgpu with automatic backend - glow (fallback OpenGL backend) This should eliminate most issues where objdiff fails to launch.
This commit is contained in:
parent
09cc9952df
commit
952b6a63c3
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@ -18,7 +18,7 @@ name = "objdiff"
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path = "src/main.rs"
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[features]
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default = ["wgpu", "wsl"]
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default = ["glow", "wgpu", "wsl"]
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glow = ["eframe/glow"]
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wgpu = ["eframe/wgpu", "dep:wgpu"]
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wsl = []
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@ -275,7 +275,7 @@ impl App {
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#[cfg(feature = "glow")]
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if let Some(gl) = &cc.gl {
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use eframe::glow::HasContext;
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app.view_state.graphics_state.active_backend = "OpenGL".to_string();
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app.view_state.graphics_state.active_backend = "OpenGL (Fallback)".to_string();
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app.view_state.graphics_state.active_device =
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unsafe { gl.get_parameter_string(0x1F01) }; // GL_RENDERER
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}
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@ -11,6 +11,7 @@ mod views;
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use std::{
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path::PathBuf,
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process::ExitCode,
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rc::Rc,
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sync::{Arc, Mutex},
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};
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@ -37,7 +38,7 @@ const APP_NAME: &str = "objdiff";
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// When compiling natively:
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#[cfg(not(target_arch = "wasm32"))]
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fn main() {
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fn main() -> ExitCode {
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// Log to stdout (if you run with `RUST_LOG=debug`).
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tracing_subscriber::fmt::init();
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@ -48,7 +49,6 @@ fn main() {
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let app_path = std::env::current_exe().ok();
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let exec_path: Rc<Mutex<Option<PathBuf>>> = Rc::new(Mutex::new(None));
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let exec_path_clone = exec_path.clone();
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let mut native_options =
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eframe::NativeOptions { follow_system_theme: false, ..Default::default() };
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match load_icon() {
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@ -56,7 +56,7 @@ fn main() {
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native_options.viewport.icon = Some(Arc::new(data));
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}
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Err(e) => {
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log::warn!("Failed to load application icon: {}", e);
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log::warn!("Failed to load application icon: {e:?}");
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}
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}
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let mut graphics_config = GraphicsConfig::default();
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@ -69,7 +69,7 @@ fn main() {
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}
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Ok(None) => {}
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Err(e) => {
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log::error!("Failed to load native config: {:?}", e);
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log::error!("Failed to load native config: {e:?}");
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}
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}
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graphics_config_path = Some(config_path);
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@ -87,6 +87,104 @@ fn main() {
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};
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}
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}
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let mut eframe_error = None;
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if let Err(e) = run_eframe(
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native_options.clone(),
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utc_offset,
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exec_path.clone(),
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app_path.clone(),
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graphics_config.clone(),
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graphics_config_path.clone(),
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) {
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eframe_error = Some(e);
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}
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#[cfg(feature = "wgpu")]
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if let Some(e) = eframe_error {
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// Attempt to relaunch using wgpu auto backend if the desired backend failed
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#[allow(unused_mut)]
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let mut should_relaunch = graphics_config.desired_backend != GraphicsBackend::Auto;
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#[cfg(feature = "glow")]
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{
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// If the desired backend is OpenGL, we should try to relaunch using the glow renderer
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should_relaunch &= graphics_config.desired_backend != GraphicsBackend::OpenGL;
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}
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if should_relaunch {
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log::warn!("Failed to launch application: {e:?}");
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log::warn!("Attempting to relaunch using auto-detected backend");
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native_options.wgpu_options.supported_backends = Default::default();
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if let Err(e) = run_eframe(
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native_options.clone(),
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utc_offset,
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exec_path.clone(),
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app_path.clone(),
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graphics_config.clone(),
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graphics_config_path.clone(),
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) {
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eframe_error = Some(e);
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} else {
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eframe_error = None;
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}
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} else {
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eframe_error = Some(e);
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}
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}
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#[cfg(all(feature = "wgpu", feature = "glow"))]
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if let Some(e) = eframe_error {
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// Attempt to relaunch using the glow renderer if the wgpu backend failed
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log::warn!("Failed to launch application: {e:?}");
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log::warn!("Attempting to relaunch using fallback OpenGL backend");
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native_options.renderer = eframe::Renderer::Glow;
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if let Err(e) = run_eframe(
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native_options,
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utc_offset,
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exec_path.clone(),
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app_path,
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graphics_config,
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graphics_config_path,
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) {
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eframe_error = Some(e);
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} else {
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eframe_error = None;
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}
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}
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if let Some(e) = eframe_error {
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log::error!("Failed to launch application: {e:?}");
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return ExitCode::FAILURE;
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}
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// Attempt to relaunch application from the updated path
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if let Ok(mut guard) = exec_path.lock() {
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if let Some(path) = guard.take() {
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cfg_if! {
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if #[cfg(unix)] {
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let e = exec::Command::new(path)
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.args(&std::env::args().collect::<Vec<String>>())
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.exec();
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log::error!("Failed to relaunch: {e:?}");
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return ExitCode::FAILURE;
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} else {
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let result = std::process::Command::new(path)
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.args(std::env::args())
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.spawn();
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if let Err(e) = result {
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log::error!("Failed to relaunch: {e:?}");
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return ExitCode::FAILURE;
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}
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}
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}
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}
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};
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ExitCode::SUCCESS
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}
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fn run_eframe(
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native_options: eframe::NativeOptions,
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utc_offset: UtcOffset,
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exec_path_clone: Rc<Mutex<Option<PathBuf>>>,
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app_path: Option<PathBuf>,
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graphics_config: GraphicsConfig,
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graphics_config_path: Option<PathBuf>,
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) -> Result<(), eframe::Error> {
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eframe::run_native(
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APP_NAME,
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native_options,
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@ -101,28 +199,6 @@ fn main() {
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))
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}),
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)
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.expect("Failed to run eframe application");
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// Attempt to relaunch application from the updated path
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if let Ok(mut guard) = exec_path.lock() {
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if let Some(path) = guard.take() {
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cfg_if! {
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if #[cfg(unix)] {
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let result = exec::Command::new(path)
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.args(&std::env::args().collect::<Vec<String>>())
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.exec();
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log::error!("Failed to relaunch: {result:?}");
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} else {
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let result = std::process::Command::new(path)
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.args(std::env::args())
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.spawn();
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if let Err(e) = result {
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log::error!("Failed to relaunch: {:?}", e);
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}
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}
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}
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}
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};
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}
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// when compiling to web using trunk.
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@ -36,7 +36,7 @@ pub enum GraphicsBackend {
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OpenGL,
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}
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#[derive(Debug, Default, serde::Deserialize, serde::Serialize)]
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#[derive(Clone, Debug, Default, serde::Deserialize, serde::Serialize)]
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pub struct GraphicsConfig {
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#[serde(default)]
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pub desired_backend: GraphicsBackend,
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