Files
objdiff/objdiff-gui/src/hotkeys.rs
LagoLunatic abe68ef2f2 objdiff-gui: Implement keyboard shortcuts (#139)
* Fix missing dependency feature for objdiff-gui

* Update .gitignore

* Add enter and back hotkeys

* Add scroll hotkeys

* Add hotkeys to select the next symbol above/below the current one in the listing

* Do not clear highlighted symbol when backing out of diff view

* Do not clear highlighted symbol when hovering mouse over an unpaired symbol

* Auto-scroll the keyboard-selected symbols into view if offscreen

* Fix some hotkeys stealing input from focused widgets

e.g. The symbol list was stealing the W/S key presses when typing into the symbol filter text edit.

If the user actually wants to use these shortcuts while a widget is focused, they can simply press the escape key to unfocus all widgets and then press the shortcut.

* Add Ctrl+F/S shortcuts for focusing the object and symbol filter text edits

* Add space as alternative to enter hotkey

This is for consistency with egui's builtint enter/space hotkey for interacting with the focused widget.

* Add hotkeys to change target and base functions

* Split function diff view: Enable PageUp/PageDown/Home/End for scrolling

* Add escape as an alternative to back hotkey

* Fix auto-scrolling to highlighted symbol only working for the left side

The flag is cleared after one scroll to avoid doing it continuously, but this breaks when we need to scroll to both the left and the right symbol at the same time. So now each side has its own flag to keep track of this state independently.

* Simplify clearing of the autoscroll flag, remove &mut State

* Found a better place to clear the autoscroll flag

DiffViewState::post_update is where the flag gets set, so clearing it right before that at the start of the function seems to make the most sense, instead of doing it in App::update.
2024-12-02 21:51:37 -07:00

109 lines
3.8 KiB
Rust

use egui::{
style::ScrollAnimation, vec2, Context, Key, KeyboardShortcut, Modifiers, PointerButton,
};
fn any_widget_focused(ctx: &Context) -> bool { ctx.memory(|mem| mem.focused().is_some()) }
pub fn enter_pressed(ctx: &Context) -> bool {
if any_widget_focused(ctx) {
return false;
}
ctx.input_mut(|i| {
i.key_pressed(Key::Enter)
|| i.key_pressed(Key::Space)
|| i.pointer.button_pressed(PointerButton::Extra2)
})
}
pub fn back_pressed(ctx: &Context) -> bool {
if any_widget_focused(ctx) {
return false;
}
ctx.input_mut(|i| {
i.key_pressed(Key::Backspace)
|| i.key_pressed(Key::Escape)
|| i.pointer.button_pressed(PointerButton::Extra1)
})
}
pub fn up_pressed(ctx: &Context) -> bool {
if any_widget_focused(ctx) {
return false;
}
ctx.input_mut(|i| i.key_pressed(Key::ArrowUp) || i.key_pressed(Key::W))
}
pub fn down_pressed(ctx: &Context) -> bool {
if any_widget_focused(ctx) {
return false;
}
ctx.input_mut(|i| i.key_pressed(Key::ArrowDown) || i.key_pressed(Key::S))
}
pub fn page_up_pressed(ctx: &Context) -> bool { ctx.input_mut(|i| i.key_pressed(Key::PageUp)) }
pub fn page_down_pressed(ctx: &Context) -> bool { ctx.input_mut(|i| i.key_pressed(Key::PageDown)) }
pub fn home_pressed(ctx: &Context) -> bool { ctx.input_mut(|i| i.key_pressed(Key::Home)) }
pub fn end_pressed(ctx: &Context) -> bool { ctx.input_mut(|i| i.key_pressed(Key::End)) }
pub fn check_scroll_hotkeys(ui: &mut egui::Ui, include_small_increments: bool) {
let ui_height = ui.available_rect_before_wrap().height();
if up_pressed(ui.ctx()) && include_small_increments {
ui.scroll_with_delta_animation(vec2(0.0, ui_height / 10.0), ScrollAnimation::none());
} else if down_pressed(ui.ctx()) && include_small_increments {
ui.scroll_with_delta_animation(vec2(0.0, -ui_height / 10.0), ScrollAnimation::none());
} else if page_up_pressed(ui.ctx()) {
ui.scroll_with_delta_animation(vec2(0.0, ui_height), ScrollAnimation::none());
} else if page_down_pressed(ui.ctx()) {
ui.scroll_with_delta_animation(vec2(0.0, -ui_height), ScrollAnimation::none());
} else if home_pressed(ui.ctx()) {
ui.scroll_with_delta_animation(vec2(0.0, f32::INFINITY), ScrollAnimation::none());
} else if end_pressed(ui.ctx()) {
ui.scroll_with_delta_animation(vec2(0.0, -f32::INFINITY), ScrollAnimation::none());
}
}
pub fn consume_up_key(ctx: &Context) -> bool {
if any_widget_focused(ctx) {
return false;
}
ctx.input_mut(|i| {
i.consume_key(Modifiers::NONE, Key::ArrowUp) || i.consume_key(Modifiers::NONE, Key::W)
})
}
pub fn consume_down_key(ctx: &Context) -> bool {
if any_widget_focused(ctx) {
return false;
}
ctx.input_mut(|i| {
i.consume_key(Modifiers::NONE, Key::ArrowDown) || i.consume_key(Modifiers::NONE, Key::S)
})
}
const OBJECT_FILTER_SHORTCUT: KeyboardShortcut = KeyboardShortcut::new(Modifiers::CTRL, Key::F);
pub fn consume_object_filter_shortcut(ctx: &Context) -> bool {
ctx.input_mut(|i| i.consume_shortcut(&OBJECT_FILTER_SHORTCUT))
}
const SYMBOL_FILTER_SHORTCUT: KeyboardShortcut = KeyboardShortcut::new(Modifiers::CTRL, Key::S);
pub fn consume_symbol_filter_shortcut(ctx: &Context) -> bool {
ctx.input_mut(|i| i.consume_shortcut(&SYMBOL_FILTER_SHORTCUT))
}
const CHANGE_TARGET_SHORTCUT: KeyboardShortcut = KeyboardShortcut::new(Modifiers::CTRL, Key::T);
pub fn consume_change_target_shortcut(ctx: &Context) -> bool {
ctx.input_mut(|i| i.consume_shortcut(&CHANGE_TARGET_SHORTCUT))
}
const CHANGE_BASE_SHORTCUT: KeyboardShortcut = KeyboardShortcut::new(Modifiers::CTRL, Key::B);
pub fn consume_change_base_shortcut(ctx: &Context) -> bool {
ctx.input_mut(|i| i.consume_shortcut(&CHANGE_BASE_SHORTCUT))
}