mirror of
https://github.com/encounter/objdiff.git
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* Support loading diff options from project config * Support per-unit option overrides
176 lines
6.5 KiB
Rust
176 lines
6.5 KiB
Rust
use anyhow::Result;
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use globset::Glob;
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use objdiff_core::{
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config::{
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apply_project_options, default_ignore_patterns, default_watch_patterns, try_project_config,
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},
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diff::DiffObjConfig,
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};
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use typed_path::{Utf8UnixComponent, Utf8UnixPath};
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use crate::app::{AppState, ObjectConfig};
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#[derive(Clone)]
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pub enum ProjectObjectNode {
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Unit(String, usize),
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Dir(String, Vec<ProjectObjectNode>),
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}
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fn join_single_dir_entries(nodes: &mut Vec<ProjectObjectNode>) {
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for node in nodes {
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if let ProjectObjectNode::Dir(my_name, my_nodes) = node {
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join_single_dir_entries(my_nodes);
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// If this directory consists of a single sub-directory...
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if let [ProjectObjectNode::Dir(sub_name, sub_nodes)] = &mut my_nodes[..] {
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// ... join the two names with a path separator and eliminate the layer
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*my_name += "/";
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*my_name += sub_name;
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*my_nodes = std::mem::take(sub_nodes);
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}
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}
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}
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}
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fn find_dir<'a>(
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name: &str,
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nodes: &'a mut Vec<ProjectObjectNode>,
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) -> &'a mut Vec<ProjectObjectNode> {
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if let Some(index) = nodes
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.iter()
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.position(|node| matches!(node, ProjectObjectNode::Dir(dir_name, _) if dir_name == name))
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{
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if let ProjectObjectNode::Dir(_, children) = &mut nodes[index] {
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return children;
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}
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} else {
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nodes.push(ProjectObjectNode::Dir(name.to_string(), vec![]));
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if let Some(ProjectObjectNode::Dir(_, children)) = nodes.last_mut() {
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return children;
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}
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}
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unreachable!();
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}
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fn build_nodes(units: &mut [ObjectConfig]) -> Vec<ProjectObjectNode> {
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let mut nodes = vec![];
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for (idx, unit) in units.iter_mut().enumerate() {
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let mut out_nodes = &mut nodes;
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let path = Utf8UnixPath::new(&unit.name);
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if let Some(parent) = path.parent() {
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for component in parent.components() {
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if let Utf8UnixComponent::Normal(name) = component {
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out_nodes = find_dir(name, out_nodes);
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}
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}
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}
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let filename = path.file_name().unwrap().to_string();
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out_nodes.push(ProjectObjectNode::Unit(filename, idx));
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}
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// Within the top-level module directories, join paths. Leave the
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// top-level name intact though since it's the module name.
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for node in &mut nodes {
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if let ProjectObjectNode::Dir(_, sub_nodes) = node {
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join_single_dir_entries(sub_nodes);
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}
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}
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nodes
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}
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pub fn load_project_config(state: &mut AppState) -> Result<()> {
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let Some(project_dir) = &state.config.project_dir else {
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return Ok(());
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};
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if let Some((result, info)) = try_project_config(project_dir.as_ref()) {
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let project_config = result?;
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state.config.custom_make = project_config.custom_make.clone();
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state.config.custom_args = project_config.custom_args.clone();
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state.config.target_obj_dir = project_config
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.target_dir
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.as_deref()
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.map(|p| project_dir.join(p.with_platform_encoding()));
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state.config.base_obj_dir = project_config
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.base_dir
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.as_deref()
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.map(|p| project_dir.join(p.with_platform_encoding()));
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state.config.build_base = project_config.build_base.unwrap_or(true);
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state.config.build_target = project_config.build_target.unwrap_or(false);
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if let Some(watch_patterns) = &project_config.watch_patterns {
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state.config.watch_patterns = watch_patterns
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.iter()
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.map(|s| Glob::new(s))
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.collect::<Result<Vec<Glob>, globset::Error>>()?;
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} else {
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state.config.watch_patterns = default_watch_patterns();
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}
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if let Some(ignore_patterns) = &project_config.ignore_patterns {
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state.config.ignore_patterns = ignore_patterns
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.iter()
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.map(|s| Glob::new(s))
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.collect::<Result<Vec<Glob>, globset::Error>>()?;
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} else {
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state.config.ignore_patterns = default_ignore_patterns();
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}
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state.watcher_change = true;
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state.objects = project_config
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.units
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.as_deref()
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.unwrap_or_default()
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.iter()
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.map(|o| {
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ObjectConfig::new(
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o,
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project_dir,
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state.config.target_obj_dir.as_deref(),
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state.config.base_obj_dir.as_deref(),
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)
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})
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.collect::<Vec<_>>();
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state.object_nodes = build_nodes(&mut state.objects);
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state.current_project_config = Some(project_config);
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state.project_config_info = Some(info);
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if let Some(options) =
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state.current_project_config.as_ref().and_then(|project| project.options.as_ref())
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{
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let mut diff_config = DiffObjConfig::default();
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if let Err(e) = apply_project_options(&mut diff_config, options) {
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log::error!("Failed to apply project config options: {e:#}");
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state.show_error_toast("Failed to apply project config options", &e);
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}
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}
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if let Some(project) = state.current_project_config.as_ref()
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&& let Some(units) = project.units.as_deref()
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{
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let mut unit_option_errors = Vec::new();
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for unit in units {
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if let Some(options) = unit.options() {
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let mut diff_config = DiffObjConfig::default();
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if let Err(e) = apply_project_options(&mut diff_config, options) {
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unit_option_errors.push((unit.name().to_string(), e));
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}
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}
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}
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for (unit_name, error) in unit_option_errors {
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log::error!(
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"Failed to apply project config options for unit {}: {error:#}",
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unit_name
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);
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state.show_error_toast(
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&format!("Failed to apply project config options for unit {unit_name}"),
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&error,
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);
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}
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}
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// Reload selected object
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if let Some(selected_obj) = &state.config.selected_obj {
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if let Some(obj) = state.objects.iter().find(|o| o.name == selected_obj.name) {
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state.set_selected_obj(obj.clone());
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} else {
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state.clear_selected_obj();
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}
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}
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}
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Ok(())
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}
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