athena/include/Athena/SpriteFileReader.hpp

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#ifndef SSPRITEFILEREADER_HPP
#define SSPRITEFILEREADER_HPP
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#include "Athena/MemoryReader.hpp"
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namespace Athena
{
namespace Sakura
{
class SpriteFile;
} // Sakura
namespace io
{
class SpriteFileReader : public MemoryCopyReader
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{
MEMORYCOPYREADER_BASE();
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public:
SpriteFileReader(atUint8* data, atUint64 length);
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SpriteFileReader(const std::string& filepath);
Sakura::SpriteFile* readFile();
};
} // io
} // zelda
#endif // SSPRITEFILEREADER_HPP