athena/include/Athena/WiiFile.hpp

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#ifndef WIIFILE_H
#define WIIFILE_H
#include <string>
#include <map>
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#include "Athena/Global.hpp"
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namespace Athena
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{
const atUint8 SD_KEY [16] = {0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08, 0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d};
const atUint8 SD_IV [16] = {0x21, 0x67, 0x12, 0xe6, 0xaa, 0x1f, 0x68, 0x9f, 0x95, 0xc5, 0xa2, 0x23, 0x24, 0xdc, 0x6a, 0x98};
const atUint8 MD5_BLANKER[16] = {0x0e, 0x65, 0x37, 0x81, 0x99, 0xbe, 0x45, 0x17, 0xab, 0x06, 0xec, 0x22, 0x45, 0x1a, 0x57, 0x93};
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/*! \class WiiFile
* \brief Wii file container class
*
* Contains all relevant data for a file in a data.bin file.
*/
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class WiiFile
{
public:
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/*! \enum Permission
* \brief The Wii uses a bastardized unix permissions system so these flags
* reflect the file's individual permissions.
*/
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enum Permission
{
OtherRead = 0x01,
OtherWrite = 0x02,
GroupRead = 0x04,
GroupWrite = 0x08,
OwnerRead = 0x10,
OwnerWrite = 0x20,
// Mask values;
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OtherRW = (OtherRead | OtherWrite), //!< Mask to get the Other group permissions
GroupRW = (GroupRead | GroupWrite),
OwnerRW = (OwnerRead | OwnerWrite)
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};
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/*!
* \brief The Type enum
*/
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enum Type
{
File = 0x01,
Directory = 0x02
};
WiiFile();
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/*!
* \brief WiiFile
* \param filename
*/
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WiiFile(const std::string& filename);
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/*!
* \brief WiiFile
* \param filename
* \param permissions
* \param data
* \param length
*/
WiiFile(const std::string& filename, atUint8 permissions, const atUint8* data, atUint32 length);
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virtual ~WiiFile();
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/*!
* \brief setFilename
* \param filename
*/
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void setFilename(const std::string& filename);
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/*!
* \brief filename
* \return
*/
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std::string filename() const;
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/*!
* \brief setData
* \param data
*/
void setData(const atUint8* data);
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/*!
* \brief data
* \return
*/
atUint8* data() const;
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/*!
* \brief setLength
* \param len
*/
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void setLength(const int len);
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/*!
* \brief length
* \return
*/
int length() const;
/*!
* \brief setPermissions
* \param permissions
*/
void setPermissions(const atUint8 permissions);
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/*!
* \brief permissions
* \return
*/
atUint8 permissions() const;
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/*!
* \brief setAttributes
* \param attr
*/
void setAttributes(const atUint8 attr);
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/*!
* \brief attributes
* \return
*/
atUint8 attributes() const;
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/*!
* \brief setType
* \param type
*/
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void setType(Type type);
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/*!
* \brief type
* \return
*/
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Type type() const;
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/*!
* \brief isDirectory
* \return
*/
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bool isDirectory() const;
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/*!
* \brief isFile
* \return
*/
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bool isFile() const;
/*!
* \brief addChild
* \param file
*/
void addChild(WiiFile* file);
/*!
* \brief children
* \return
*/
std::vector<WiiFile*> children();
/*!
* \brief child
* \param name
* \return
*/
WiiFile* child(const std::string& name);
/*!
* \brief removeChild
* \param name
*/
void removeChild(const std::string& name);
/*!
* \brief removeChild
* \param file
*/
void removeChild(WiiFile* file);
/*!
* \brief parent
* \return
*/
WiiFile* parent();
/*!
* \brief setParent
* \param parent
*/
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void setParent(WiiFile* parent);
/*!
* \brief fileCount
* \return
*/
atUint32 fileCount();
/*!
* \brief allChildren
* \return
*/
std::vector<WiiFile*> allChildren();
/*!
* \brief fullpath
* \return
*/
std::string fullpath();
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protected:
private:
atUint8 m_permissions;
atUint8 m_attributes;
Type m_type;
std::string m_filename;
int m_fileLen;
atUint8* m_fileData;
WiiFile* m_parent;
std::vector<WiiFile*> m_children;
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};
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} // zelda
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#endif // WIIFILE_H