2013-01-27 01:19:49 +00:00
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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2013-01-29 21:46:05 +00:00
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#ifndef __INVALID_OPERATION_EXCEPTION_HPP__
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#define __INVALID_OPERATION_EXCEPTION_HPP__
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#include <string>
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2013-07-21 03:57:20 +00:00
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#include "Exception.hpp"
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namespace zelda
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{
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2013-01-27 01:19:49 +00:00
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/*! \class InvalidOperationException
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* \brief An excpeption thrown on Invalid Operations calls.
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*
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* This should only be thrown when the library tries to
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* e.g pass a NULL pointer to a function which requires a valid pointer.
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* <br />
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* It is <b>NOT</b> appropriate to use <b>throw new</b> so avoid doing so,
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* keeping things on the stack as much as possible is very important for speed.
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2013-01-29 21:46:05 +00:00
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*/
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class InvalidOperationException : public Exception
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{
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2013-01-27 01:19:49 +00:00
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public:
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/*! \brief The constructor for an InvalidOperationException
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* \param error The error message to throw
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2013-01-29 21:46:05 +00:00
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*/
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inline InvalidOperationException(const std::string& error)
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: Exception("InvalidOperationException:\n" + error)
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{
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}
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};
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2013-07-21 03:57:20 +00:00
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} // zelda
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2013-01-29 21:46:05 +00:00
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#endif // __INVALID_OPERATION_EXCEPTION_HPP__
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