athena/include/WiiSaveWriter.hpp

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// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __WII_SAVE_WRITER_HPP__
#define __WII_SAVE_WRITER_HPP__
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#include "Types.hpp"
#include "utility.hpp"
#include "BinaryWriter.hpp"
namespace zelda
{
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class WiiSave;
class WiiBanner;
class WiiFile;
class WiiImage;
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/*! \class WiiSaveWriter
* \brief Wii data.bin writer class
*
* A Class for writing binary data to a wii data.bin file,
* all work is done using a memory buffer, and not written directly to the disk.
* \sa BinaryReader
*/
class WiiSaveWriter : public io::BinaryWriter
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{
public:
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/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
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WiiSaveWriter(const std::string&);
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/*!
* \brief writeSave
* \param save
* \param macAddress
* \param ngId
* \param ngPriv
* \param ngSig
* \param ngKeyId
* \param filepath
* \return
*/
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bool writeSave(WiiSave* save, Uint8* macAddress, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId, const std::string& filepath = "");
private:
void writeBanner(WiiBanner* banner);
Uint32 writeFile(WiiFile* file);
void writeImage(WiiImage* image);
void writeCerts(Uint32 filesSize, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId);
};
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} // zelda
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#endif // __WII_SAVE_WRITER_HPP__