athena/src/SpriteFrame.cpp

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#include "SpriteFrame.hpp"
#include "SpritePart.hpp"
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#include "Sprite.hpp"
namespace zelda
{
namespace Sakura
{
SpriteFrame::SpriteFrame()
{
}
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SpriteFrame::SpriteFrame(Sprite* root)
: m_root(root)
{
}
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void SpriteFrame::setFrameTime(float frameTime)
{
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m_frameTime = frameTime;
#ifdef LIBZELDA_USE_QT
emit frameTimeChanged(frameTime);
#endif
}
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#ifndef LIBZELDA_USE_QT
void SpriteFrame::setParts(std::vector<SpritePart*> parts)
#else
void SpriteFrame::setParts(QList<SpritePart*> parts)
#endif
{
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m_parts = parts;
}
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#ifndef LIBZELDA_USE_QT
std::vector<SpritePart*> SpriteFrame::parts() const
#else
QList<SpritePart*> SpriteFrame::parts() const
#endif
{
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return m_parts;
}
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Uint32 SpriteFrame::partCount() const
{
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return m_parts.size();
}
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float SpriteFrame::frameTime() const
{
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return m_frameTime;
}
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void SpriteFrame::setRoot(Sprite* root)
{
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root->removeFrame(this);
m_root = root;
}
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Sprite* SpriteFrame::root() const
{
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return m_root;
}
} // Sakura
} // zelda