athena/src/WiiSave.cpp

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// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#include "WiiSave.hpp"
#include "WiiFile.hpp"
#include "WiiBanner.hpp"
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#include "BinaryReader.hpp"
#include "BinaryWriter.hpp"
#include "aes.h"
#include "ec.h"
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#include "utility.hpp"
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#include "md5.h"
#include "sha1.h"
#include <stdio.h>
#include <vector>
#include <string.h>
#include <sys/stat.h>
#include <iostream>
#include <iomanip>
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namespace zelda
{
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WiiSave::WiiSave()
: m_banner(NULL)
{
}
WiiSave::~WiiSave()
{
m_files.clear();
delete m_banner;
m_banner = NULL;
}
void WiiSave::addFile(const std::string& filepath, WiiFile* file)
{
m_files[filepath] = file;
}
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void WiiSave::setFiles(std::unordered_map<std::string, WiiFile*> files)
{
if (files.size() <= 0)
return;
std::cout << "Setting file map...";
if (m_files.size() > 0)
{
std::unordered_map<std::string, WiiFile*>::iterator iter = m_files.begin();
for (;iter != m_files.end(); ++iter)
{
if (iter->second)
delete iter->second;
}
m_files.clear();
}
m_files = files;
std::cout << "done" << std::endl;
}
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WiiFile* WiiSave::file(const std::string& filepath) const
{
std::unordered_map<std::string, WiiFile*>::const_iterator iter = m_files.begin();
for (;iter != m_files.end(); ++iter)
{
if (iter->first == filepath)
return (WiiFile*)iter->second;
}
return NULL;
}
std::unordered_map<std::string, WiiFile*>& WiiSave::fileList()
{
return m_files;
}
void WiiSave::setBanner(WiiBanner* banner)
{
m_banner = banner;
}
WiiBanner* WiiSave::banner() const
{
return m_banner;
}
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} // zelda