athena/include/WiiSaveReader.hpp

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// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __WII_SAVE_READER_HPP__
#define __WII_SAVE_READER_HPP__
#include "Types.hpp"
#include "utility.hpp"
#include "BinaryReader.hpp"
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namespace zelda
{
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class WiiSave;
class WiiBanner;
class WiiFile;
class WiiImage;
namespace io
{
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/*! \class WiiSaveReader
* \brief Wii data.bin reader class
*
* A Class for reading binary data from a wii data.bin file,
* all work is done using a memory buffer, and not read directly from the disk.
* \sa BinaryReader
*/
class WiiSaveReader : protected BinaryReader
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{
BINARYREADER_BASE
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public:
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/*! \brief This constructor takes an existing buffer to read from.
*
* \param data The existing buffer
* \param length The length of the existing buffer
*/
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WiiSaveReader(const Uint8*, Uint64);
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/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
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WiiSaveReader(const std::string&);
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/*!
* \brief readSave
* \return
*/
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WiiSave* readSave();
private:
WiiBanner* readBanner();
WiiFile* readFile();
WiiImage* readImage(Uint32 width, Uint32 height);
void readCerts(Uint32 totalSize);
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};
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} // io
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} // zelda
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#endif // __WII_SAVE_READER_HPP__