2014-01-26 04:56:04 +00:00
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#ifndef SKYWARDSWORDQUEST_HPP
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#define SKYWARDSWORDQUEST_HPP
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2013-07-28 01:42:11 +00:00
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#include "ZQuestFile.hpp"
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namespace zelda
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{
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// TODO: Handle game specific data
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2014-01-26 04:56:04 +00:00
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class SkywardSwordQuest : public ZQuestFile
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2013-07-28 01:42:11 +00:00
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{
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public:
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2014-01-26 04:56:04 +00:00
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SkywardSwordQuest(Uint8* data, Uint32 len);
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2013-07-28 01:42:11 +00:00
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// TODO: Is len really needed?
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void setSkipData(const Uint8* data, Uint32 len = 0x24);
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Uint8* skipData() const;
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Uint32 skipLength() const;
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private:
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Uint8* m_skipData;
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Uint32 m_skipLength;
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};
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} // zelda
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#endif // SSQUEST_HPP
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