athena/include/SkywardSwordQuest.hpp

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#ifndef SKYWARDSWORDQUEST_HPP
#define SKYWARDSWORDQUEST_HPP
#include "ZQuestFile.hpp"
namespace zelda
{
// TODO: Handle game specific data
class SkywardSwordQuest : public ZQuestFile
{
public:
SkywardSwordQuest(Uint8* data, Uint32 len);
// TODO: Is len really needed?
void setSkipData(const Uint8* data, Uint32 len = 0x24);
Uint8* skipData() const;
Uint32 skipLength() const;
private:
Uint8* m_skipData;
Uint32 m_skipLength;
};
} // zelda
#endif // SSQUEST_HPP