athena/include/Athena/WiiSaveReader.hpp

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#ifndef WIISAVEREADER_HPP
#define WIISAVEREADER_HPP
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#include "Athena/Global.hpp"
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#include "Athena/MemoryReader.hpp"
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namespace Athena
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{
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class WiiSave;
class WiiBanner;
class WiiFile;
class WiiImage;
namespace io
{
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/*! \class WiiSaveReader
* \brief Wii data.bin reader class
*
* A Class for reading binary data from a wii data.bin file,
* all work is done using a memory buffer, and not read directly from the disk.
* \sa BinaryReader
*/
class WiiSaveReader : protected MemoryCopyReader
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{
MEMORYCOPYREADER_BASE();
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public:
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/*! \brief This constructor takes an existing buffer to read from.
*
* \param data The existing buffer
* \param length The length of the existing buffer
*/
WiiSaveReader(const atUint8*, atUint64);
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/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
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WiiSaveReader(const std::string&);
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/*!
* \brief readSave
* \return
*/
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WiiSave* readSave();
private:
WiiBanner* readBanner();
WiiFile* readFile();
WiiImage* readImage(atUint32 width, atUint32 height);
void readCerts(atUint32 totalSize);
WiiFile* buildTree(std::vector<WiiFile*> files);
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};
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} // io
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} // zelda
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#endif // WIISAVEREADER_HPP