athena/include/Athena/SkywardSwordQuest.hpp

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#if !defined(ATHENA_NO_SAVES) && !defined(ATHENA_NO_ZQUEST)
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// This file is part of libAthena.
//
// libAthena is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libAthena is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libAthena. If not, see <http://www.gnu.org/licenses/>
#ifndef SKYWARDSWORDQUEST_HPP
#define SKYWARDSWORDQUEST_HPP
#include "Athena/Global.hpp"
#include "Athena/ZQuestFile.hpp"
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namespace Athena
{
// TODO: Handle game specific data
class SkywardSwordQuest : public ZQuestFile
{
public:
SkywardSwordQuest(atUint8* data, atUint32 len);
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// TODO: Is len really needed?
void setSkipData(const atUint8* data, atUint32 len = 0x24);
atUint8* skipData() const;
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atUint32 skipLength() const;
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private:
atUint8* m_skipData;
atUint32 m_skipLength;
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};
} // zelda
#endif // SSQUEST_HPP
#endif // ATHENA_NO_SAVES