2013-02-16 18:28:30 +00:00
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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2013-02-16 04:22:16 +00:00
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#ifndef WIIFILE_H
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#define WIIFILE_H
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#include <string>
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#include <map>
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#include <Types.hpp>
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2013-07-21 03:57:20 +00:00
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namespace zelda
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{
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/*! \class WiiFile
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* \brief Wii file container class
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*
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* Contains all relevant data for a file in a data.bin file.
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*/
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2013-02-16 04:22:16 +00:00
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class WiiFile
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{
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public:
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/*! \enum Permission
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* \brief The Wii uses a bastardized unix permissions system so these flags
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* reflect the file's individual permissions.
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*/
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2013-02-16 04:22:16 +00:00
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enum Permission
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{
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OtherRead = 0x01,
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OtherWrite = 0x02,
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GroupRead = 0x04,
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GroupWrite = 0x08,
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OwnerRead = 0x10,
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OwnerWrite = 0x20,
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// Mask values;
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OtherRW = (OtherRead|OtherWrite), //!< Mask to get the Other group permissions
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GroupRW = (GroupRead|GroupWrite),
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OwnerRW = (OwnerRead|OwnerWrite)
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};
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief The Type enum
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*/
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enum Type
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{
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File = 0x01,
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Directory = 0x02
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};
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WiiFile();
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief WiiFile
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* \param filename
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*/
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WiiFile(const std::string& filename);
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief WiiFile
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* \param filename
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* \param permissions
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* \param data
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* \param length
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*/
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WiiFile(const std::string& filename, Uint8 permissions, const Uint8* data, Uint32 length);
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virtual ~WiiFile();
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief setFilename
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* \param filename
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*/
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void setFilename(const std::string& filename);
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/*!
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* \brief filename
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* \return
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*/
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std::string filename() const;
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/*!
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* \brief setData
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* \param data
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*/
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void setData(const Uint8* data);
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/*!
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* \brief data
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* \return
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*/
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Uint8* data() const;
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief setLength
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* \param len
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*/
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void setLength(const int len);
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief length
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* \return
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*/
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int length() const;
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/*!
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* \brief setPermissions
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* \param permissions
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*/
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void setPermissions(const Uint8 permissions);
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/*!
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* \brief permissions
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* \return
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*/
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Uint8 permissions() const;
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief setAttributes
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* \param attr
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*/
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void setAttributes(const Uint8 attr);
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/*!
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* \brief attributes
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* \return
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*/
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Uint8 attributes() const;
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/*!
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* \brief setType
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* \param type
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*/
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void setType(Type type);
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/*!
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* \brief type
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* \return
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*/
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Type type() const;
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief isDirectory
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* \return
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*/
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bool isDirectory() const;
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2013-07-21 03:57:20 +00:00
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/*!
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* \brief isFile
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* \return
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*/
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bool isFile() const;
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protected:
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private:
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Uint8 m_permissions;
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Uint8 m_attributes;
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Type m_type;
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std::string m_filename;
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int m_fileLen;
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Uint8* m_fileData;
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};
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2013-07-21 03:57:20 +00:00
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} // zelda
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2013-02-16 04:22:16 +00:00
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#endif // WIIFILE_H
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