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&#160;</td><td class="memItemRight" valign="bottom"><b>Sprite</b> (<a class="el" href="class_athena_1_1_sakura_1_1_sprite_file.html">SpriteFile</a> *root)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>setPosition</b> (const <a class="el" href="class_athena_1_1_sakura_1_1_vector2_d.html">Vector2Df</a> &amp;pos)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>addStateId</b> (int id)</td></tr>
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<tr class="memitem:a8717ac9b9947b356cdca8b227457b9b3"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_athena_1_1_sakura_1_1_sprite.html#a8717ac9b9947b356cdca8b227457b9b3">stateId</a> (int index) const </td></tr>
<tr class="memdesc:a8717ac9b9947b356cdca8b227457b9b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the texture id of a given state. <a href="#a8717ac9b9947b356cdca8b227457b9b3">More...</a><br /></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setStateIds</b> (std::vector&lt; int &gt; ids)</td></tr>
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std::vector&lt; int &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>stateIds</b> () const </td></tr>
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atUint32&#160;</td><td class="memItemRight" valign="bottom"><b>stateCount</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setCurrentState</b> (atUint32 id)</td></tr>
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atUint32&#160;</td><td class="memItemRight" valign="bottom"><b>currentState</b> () const </td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>addFrame</b> (<a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> *Frame)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>removeFrame</b> (<a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> *Frame)</td></tr>
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<a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>Frame</b> (atUint32 id)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setFrame</b> (atUint32 id)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setFrames</b> (std::vector&lt; <a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> * &gt; frames)</td></tr>
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atUint32&#160;</td><td class="memItemRight" valign="bottom"><b>frameCount</b> () const </td></tr>
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std::vector&lt; <a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>frames</b> () const </td></tr>
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<a class="el" href="class_athena_1_1_sakura_1_1_sprite_file.html">SpriteFile</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>container</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setCurrentFrame</b> (<a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> *frame)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setCurrentFrame</b> (atUint32 id)</td></tr>
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<a class="el" href="class_athena_1_1_sakura_1_1_sprite_frame.html">SpriteFrame</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>currentFrame</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>advanceFrame</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>retreatFrame</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>setRoot</b> (<a class="el" href="class_athena_1_1_sakura_1_1_sprite_file.html">SpriteFile</a> *root)</td></tr>
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<a class="el" href="class_athena_1_1_sakura_1_1_sprite_file.html">SpriteFile</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>root</b> () const </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_sprite_8hpp_source.html#l00039">39</a> of file <a class="el" href="_sprite_8hpp_source.html">Sprite.hpp</a>.</p>
</div><h2 class="groupheader">Member Function Documentation</h2>
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<td class="memname">int Athena::Sakura::Sprite::stateId </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>index</em></td><td>)</td>
<td> const</td>
</tr>
</table>
</div><div class="memdoc">
<p>Returns the texture id of a given state. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">index</td><td>The index of the id. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>return the state id if it exists, -1 otherwise </dd></dl>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>include/Athena/<a class="el" href="_sprite_8hpp_source.html">Sprite.hpp</a></li>
</ul>
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<li class="navelem"><b>Athena</b></li><li class="navelem"><b>Sakura</b></li><li class="navelem"><a class="el" href="class_athena_1_1_sakura_1_1_sprite.html">Sprite</a></li>
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