mirror of https://github.com/libAthena/athena.git
* Generalize ZQuestFile and incremented version major to 2
* Fixed a bug in Stream::writeBit where it wasn't correctly setting the flag
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496906c5de
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1a389de296
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@ -20,10 +20,13 @@
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#include <string>
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#include <vector>
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#define ZQUEST_VERSION_CHECK(major, minor, revision) \
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(major | (minor << 8) | (revision << 16))
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namespace zelda
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{
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/*!
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* \brief The ZQuest class
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* \brief ZQuestFile is an export format for save data.
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*/
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class ZQuestFile
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{
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@ -40,10 +43,6 @@ public:
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* \brief The current revision of the ZQuest format
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*/
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static const Uint32 Revision;
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/*!
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* \brief The current build of the ZQuest format
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*/
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static const Uint32 Build;
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/*!
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* \brief The current version of the ZQuest format
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*/
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@ -97,7 +96,7 @@ public:
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* \param data
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* \param length
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*/
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ZQuestFile(Game game, Endian endian, Uint8* data, Uint32 length);
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ZQuestFile(Game game, Endian endian, Uint8* data, Uint32 length, const std::string& gameString = std::string());
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~ZQuestFile();
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/*!
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@ -143,20 +142,22 @@ public:
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*/
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Uint32 length() const;
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void setGameString(const std::string& gameString);
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/*!
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* \brief gameString
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* \return
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*/
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std::string gameString() const;
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static const std::vector<std::string> gameStringList();
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private:
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Game m_game;
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Endian m_endian;
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Uint8* m_data;
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Uint32 m_length;
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Game m_game;
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std::string m_gameString;
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Endian m_endian;
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Uint8* m_data;
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Uint32 m_length;
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// Game strings support
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std::vector<std::string> m_gameStrings;
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void initGameStrings();
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};
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} // zelda
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@ -110,7 +110,10 @@ void Stream::writeBit(bool val)
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else if (m_position > m_length)
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throw error::IOException("Stream::writeBit() -> Position outside stream bounds");
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*(Uint8*)(m_data + m_position) |= ((Uint32)val << m_bitPosition);
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if (val)
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*(Uint8*)(m_data + m_position) |= (1 << m_bitPosition);
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else
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*(Uint8*)(m_data + m_position) &= ~(1 << m_bitPosition);
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m_bitPosition++;
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if (m_bitPosition > 7)
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{
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@ -18,15 +18,38 @@
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namespace zelda
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{
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std::vector<std::string> GameStrings;
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void initGameStrings()
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{
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// Populate game strings
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GameStrings.push_back("No Game");
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GameStrings.push_back("Legend Of Zelda");
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GameStrings.push_back("Adventure of Link");
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GameStrings.push_back("A Link to the Past");
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GameStrings.push_back("Links Awakening");
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GameStrings.push_back("Ocarina of Time");
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GameStrings.push_back("Ocarina of Time 3D");
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GameStrings.push_back("Majora's Mask");
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GameStrings.push_back("Oracle of Seasons");
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GameStrings.push_back("Oracle of Ages");
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GameStrings.push_back("For Swords");
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GameStrings.push_back("Wind Waker");
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GameStrings.push_back("Four Swords Adventures");
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GameStrings.push_back("Minish Cap");
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GameStrings.push_back("Twilight Princess");
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GameStrings.push_back("Phantom Hourglass");
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GameStrings.push_back("Spirit Tracks");
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GameStrings.push_back("Skyward Sword");
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GameStrings.push_back("A Link Between Worlds");
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}
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const Uint32 ZQuestFile::Major = 1;
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const Uint32 ZQuestFile::Major = 2;
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const Uint32 ZQuestFile::Minor = 0;
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const Uint32 ZQuestFile::Revision = 0;
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const Uint32 ZQuestFile::Build = 0;
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const Uint32 ZQuestFile::Version = Major | (Minor << 8) | (Revision << 16) | (Build << 24);
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const Uint32 ZQuestFile::Version = Major | (Minor << 8) | (Revision << 16);
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const Uint32 ZQuestFile::Magic = 'Z' | ('Q' << 8) | ('S' << 16) | ('1' << 24);
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const Uint32 ZQuestFile::Magic = 'Z' | ('Q' << 8) | ('S' << 16) | (('0' + ZQuestFile::Major) << 24);
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ZQuestFile::ZQuestFile()
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: m_game(NoGame),
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initGameStrings();
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}
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ZQuestFile::ZQuestFile(ZQuestFile::Game game, Endian endian, Uint8* data, Uint32 length)
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ZQuestFile::ZQuestFile(ZQuestFile::Game game, Endian endian, Uint8* data, Uint32 length, const std::string& gameString)
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: m_game(game),
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m_gameString(gameString),
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m_endian(endian),
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m_data(data),
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m_length(length)
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{
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initGameStrings();
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if (gameString.empty() && (m_game < GameStrings.size() - 1))
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m_gameString = GameStrings[m_game];
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}
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ZQuestFile::~ZQuestFile()
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@ -56,6 +82,10 @@ ZQuestFile::~ZQuestFile()
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void ZQuestFile::setGame(ZQuestFile::Game game)
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{
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m_game = game;
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if (m_game > GameStrings.size() - 1)
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return;
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m_gameString = GameStrings[m_game];
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}
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ZQuestFile::Game ZQuestFile::game() const
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@ -99,36 +129,20 @@ Uint32 ZQuestFile::length() const
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return m_length;
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}
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void ZQuestFile::setGameString(const std::string& gameString)
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{
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m_gameString = gameString;
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}
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std::string ZQuestFile::gameString() const
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{
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if (m_game > m_gameStrings.size() - 1)
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return "Unsupported Game";
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return m_gameStrings[m_game];
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return m_gameString;
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}
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void ZQuestFile::initGameStrings()
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const std::vector<std::string> ZQuestFile::gameStringList()
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{
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// Populate game strings
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m_gameStrings.push_back("No Game");
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m_gameStrings.push_back("Legend Of Zelda");
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m_gameStrings.push_back("Adventure of Link");
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m_gameStrings.push_back("A Link to the Past");
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m_gameStrings.push_back("Links Awakening");
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m_gameStrings.push_back("Ocarina of Time");
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m_gameStrings.push_back("Ocarina of Time 3D");
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m_gameStrings.push_back("Majora's Mask");
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m_gameStrings.push_back("Oracle of Seasons");
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m_gameStrings.push_back("Oracle of Ages");
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m_gameStrings.push_back("For Swords");
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m_gameStrings.push_back("Wind Waker");
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m_gameStrings.push_back("Four Swords Adventures");
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m_gameStrings.push_back("Minish Cap");
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m_gameStrings.push_back("Twilight Princess");
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m_gameStrings.push_back("Phantom Hourglass");
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m_gameStrings.push_back("Spirit Tracks");
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m_gameStrings.push_back("Skyward Sword");
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m_gameStrings.push_back("A Link Between Worlds (Unreleased)"); // Probably should have this, but.....
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if (GameStrings.size() <= 0)
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initGameStrings();
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return GameStrings;
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}
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}
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@ -17,6 +17,11 @@
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#include "ZQuestFile.hpp"
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#include "InvalidOperationException.hpp"
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#include "Compression.hpp"
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#include "InvalidDataException.hpp"
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#include "Checksums.hpp"
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#include <iostream>
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#include <iomanip>
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#include <utility.hpp>
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namespace zelda
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{
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@ -36,27 +41,64 @@ ZQuestFileReader::ZQuestFileReader(const std::string &filename)
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ZQuestFile *ZQuestFileReader::read()
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{
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Uint32 magic, version, compressedLen, uncompressedLen;
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ZQuestFile::Game game;
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ZQuestFile::Game game = ZQuestFile::NoGame;
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std::string gameString;
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Uint16 BOM;
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Uint32 checksum;
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Uint8* data;
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magic = base::readUInt32();
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if (magic != ZQuestFile::Magic)
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throw error::InvalidOperationException("ZQuestFileReader::read -> Not a valid ZQuest file");
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if ((magic & 0x00FFFFFF) != (ZQuestFile::Magic & 0x00FFFFFF))
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THROW_INVALID_DATA("Not a valid ZQuest file");
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version = base::readUInt32();
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if (version != ZQuestFile::Version)
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throw error::InvalidOperationException("ZQuestFileReader::read -> Unsupported ZQuest version");
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if (version > ZQuestFile::Version)
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THROW_INVALID_DATA("Unsupported ZQuest version");
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compressedLen = base::readUInt32();
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uncompressedLen = base::readUInt32();
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game = (ZQuestFile::Game)base::readUInt32();
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BOM = base::readUInt16();
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base::seek(0x0A);
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if (version >= ZQUEST_VERSION_CHECK(2, 0, 0))
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{
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gameString = ((const char*)base::readBytes(0x0A), 0x0A);
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for (size_t i = 0; i < ZQuestFile::gameStringList().size(); i++)
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{
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if (!ZQuestFile::gameStringList().at(i).substr(0, 0x0A).compare(gameString))
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{
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gameString = ZQuestFile::gameStringList().at(i);
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break;
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}
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}
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BOM = base::readUInt16();
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checksum = base::readUInt32();
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}
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else
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{
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game = (ZQuestFile::Game)base::readUInt32();
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BOM = base::readUInt16();
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std::cerr << "Test" << std::endl;
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base::seek(0x0A);
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}
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data = (Uint8*)base::readBytes(compressedLen); // compressedLen is always the total file size
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if (version >= ZQUEST_VERSION_CHECK(2, 0, 0))
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{
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if (checksum != zelda::Checksums::crc32(data, compressedLen))
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{
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delete[] data;
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THROW_INVALID_DATA("Checksum mismatch, data corrupt");
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}
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}
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else
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{
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std::clog << "ZQuest version 0x" << std::uppercase << std::setw(8) << std::setfill('0') << std::hex << zelda::utility::swapU32(version);
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std::clog << " has no checksum field" << std::endl;
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}
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if (compressedLen != uncompressedLen)
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{
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Uint8* dst = new Uint8[uncompressedLen];
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delete[] dst;
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delete[] data;
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// TODO: Make proper exception
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throw error::InvalidOperationException("ZQuestFileReader::read -> Error decompressing data");
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THROW_INVALID_DATA("Error decompressing data");
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}
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delete[] data;
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data = dst;
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}
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return new ZQuestFile(game, BOM == 0xFEFF ? BigEndian : LittleEndian, data, uncompressedLen);
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return new ZQuestFile(game, BOM == 0xFEFF ? BigEndian : LittleEndian, data, uncompressedLen, gameString);
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}
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} // io
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@ -17,6 +17,7 @@
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#include "InvalidOperationException.hpp"
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#include "ZQuestFile.hpp"
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#include "Compression.hpp"
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#include "Checksums.hpp"
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namespace zelda
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{
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@ -36,7 +37,7 @@ ZQuestFileWriter::ZQuestFileWriter(const std::string& filename)
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void ZQuestFileWriter::write(ZQuestFile* quest, bool compress)
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{
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if (!quest)
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throw error::InvalidOperationException("ZQuestFileWriter::write -> quest cannot be NULL");
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THROW_INVALIDOPERATION_EXCEPTION("quest cannot be NULL");
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base::writeUInt32(ZQuestFile::Magic);
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base::writeUInt32(ZQuestFile::Version);
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@ -71,9 +72,9 @@ void ZQuestFileWriter::write(ZQuestFile* quest, bool compress)
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}
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base::writeUInt32(quest->length());
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base::writeUInt32(quest->game());
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base::writeBytes((Int8*)quest->gameString().substr(0, 0x0A).c_str(), 0x0A);
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base::writeUInt16(quest->endian() == BigEndian ? 0xFFFE : 0xFEFF);
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base::seek(0x0A);
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base::writeUInt32(zelda::Checksums::crc32(questData, compLen));
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base::writeUBytes(questData, compLen);
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base::save();
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