* Completed documentation

This commit is contained in:
Antidote 2013-01-26 17:19:49 -08:00
parent 506556e1ae
commit 29b1c842f2
14 changed files with 347 additions and 194 deletions

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@ -1,3 +1,17 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __BINARYREADER_HPP__ #ifndef __BINARYREADER_HPP__
#define __BINARYREADER_HPP__ #define __BINARYREADER_HPP__

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@ -1,3 +1,17 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __BINARYWRITER_HPP__ #ifndef __BINARYWRITER_HPP__
#define __BINARYWRITER_HPP__ #define __BINARYWRITER_HPP__
@ -14,20 +28,108 @@
class BinaryWriter : public Stream class BinaryWriter : public Stream
{ {
public: public:
/*! \brief This constructor takes an existing buffer to write to.
*
* \param data The existing buffer
* \param length The length of the existing buffer
*/
BinaryWriter(const Uint8* data, Uint64 length); BinaryWriter(const Uint8* data, Uint64 length);
/*! \brief This constructor takes an existing Stream to write to.
*
* \param stream The stream to write data to
*/
BinaryWriter(const Stream& stream); BinaryWriter(const Stream& stream);
/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
BinaryWriter(const std::string& filename); BinaryWriter(const std::string& filename);
/*! \brief Saves the file to the specified file.
*
* \param filename If not empty, the filename to save to
*/
void save(const std::string& filename=""); void save(const std::string& filename="");
void writeInt16(Int16); /*! \brief Writes an Int16 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeInt16(Int16 val);
/*! \brief Writes an Uint16 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeUInt16(Uint16); void writeUInt16(Uint16);
/*! \brief Writes an Int32 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeInt32(Int32); void writeInt32(Int32);
/*! \brief Writes an Uint32 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeUInt32(Uint32); void writeUInt32(Uint32);
/*! \brief Writes an Int64 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeInt64(Int64); void writeInt64(Int64);
/*! \brief Writes an Uint64 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeUInt64(Uint64); void writeUInt64(Uint64);
/*! \brief Writes an float to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeFloat(float); void writeFloat(float);
/*! \brief Writes an double to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeDouble(double); void writeDouble(double);
/*! \brief Writes an bool to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeBool(bool); void writeBool(bool);
/*! \brief Writes an unicode string to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param str The string to write to the buffer
*/
void writeUnicode(const std::string& str); void writeUnicode(const std::string& str);
private: private:
Int8 readByte(); Int8 readByte();

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@ -1,15 +1,42 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __EXCEPTION_HPP__ #ifndef __EXCEPTION_HPP__
#define __EXCEPTION_HPP__ #define __EXCEPTION_HPP__
#include <string> #include <string>
/*! \class Exception
* \brief The baseclass for all Exceptions.
*
* <b>Do Not</b> use Exception directly, instead create an appropriate
* Exception class and inherit from this baseclass.
*/
class Exception class Exception
{ {
public: public:
/*! \brief The constructor for an Exception
* \param message The error message to throw
*/
Exception(const std::string& message) : Exception(const std::string& message) :
m_message(message) m_message(message)
{}; {};
/*! \brief Returns the Error message of the exception
* \return std::string The error message
*/
std::string message() const std::string message() const
{ {
return m_message; return m_message;

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@ -1,16 +1,47 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __FILENOTFOUNDEXCEPTION_HPP__ #ifndef __FILENOTFOUNDEXCEPTION_HPP__
#define __FILENOTFOUNDEXCEPTION_HPP__ #define __FILENOTFOUNDEXCEPTION_HPP__
#include "Exception.hpp" #include "Exception.hpp"
/*! \class FileNotFoundException
* \brief An excpeption thrown when a file could not be found at the given path.
*
* This should only be thrown when the library tries to write to a buffer
* e.g when the position is greater than the position and the stream
* is not set to autoresize.<br />
* <br />
* It is <b>NOT</b> appropriate to use <b>throw new</b> so avoid doing so,
* keeping things on the stack as much as possible is very important for speed.
*/
class FileNotFoundException : public Exception class FileNotFoundException : public Exception
{ {
public: public:
/*! \brief The constructor for an FileNotFoundException
* \param filename The path of the offending file.
*/
FileNotFoundException(const std::string& filename) : FileNotFoundException(const std::string& filename) :
Exception("FileNotFoundException:\nCouldn't not find \"" + filename + "\", please check that it exists."), Exception("FileNotFoundException:\nCouldn't not find \"" + filename + "\", please check that it exists."),
m_filename(filename) m_filename(filename)
{} {}
/*! \brief Returns the path of the offending file.
* \return std::string The filename of the file including the path.
*/
std::string filename() const { return m_filename; } std::string filename() const { return m_filename; }
private: private:
std::string m_filename; std::string m_filename;

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@ -1,11 +1,40 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __IOEXCEPTION_HPP__ #ifndef __IOEXCEPTION_HPP__
#define __IOEXCEPTION_HPP__ #define __IOEXCEPTION_HPP__
#include "Exception.hpp" #include "Exception.hpp"
/*! \class IOException
* \brief An excpeption thrown on inappropriate IO calls.
*
* This should only be thrown when the library tries to write to a buffer
* e.g when the position is greater than the position and the stream
* is not set to autoresize.<br />
* <br />
* It is <b>NOT</b> appropriate to use <b>throw new</b> so avoid doing so,
* keeping things on the stack as much as possible is very important for speed.
*/
class IOException : public Exception class IOException : public Exception
{ {
public: public:
/*! \brief The constructor for an IOException
* \param message The error message to throw
*/
IOException(const std::string& message) : IOException(const std::string& message) :
Exception("IOException: " + message) Exception("IOException: " + message)
{}; {};

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@ -1,12 +1,39 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __INVALID_OPERATION_EXCEPTION_HPP__ #ifndef __INVALID_OPERATION_EXCEPTION_HPP__
#define __INVALID_OPERATION_EXCEPTION_HPP__ #define __INVALID_OPERATION_EXCEPTION_HPP__
#include <string> #include <string>
#include <Exception.hpp> #include <Exception.hpp>
/*! \class InvalidOperationException
* \brief An excpeption thrown on Invalid Operations calls.
*
* This should only be thrown when the library tries to
* e.g pass a NULL pointer to a function which requires a valid pointer.
* <br />
* It is <b>NOT</b> appropriate to use <b>throw new</b> so avoid doing so,
* keeping things on the stack as much as possible is very important for speed.
*/
class InvalidOperationException : public Exception class InvalidOperationException : public Exception
{ {
public: public:
/*! \brief The constructor for an InvalidOperationException
* \param error The error message to throw
*/
InvalidOperationException(const std::string& error) InvalidOperationException(const std::string& error)
: Exception("InvalidOperationException:\n" + error) : Exception("InvalidOperationException:\n" + error)
{ {

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@ -1,3 +1,17 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __STREAM_HPP__ #ifndef __STREAM_HPP__
#define __STREAM_HPP__ #define __STREAM_HPP__
@ -61,6 +75,10 @@ public:
* \param stream The stream to read data from * \param stream The stream to read data from
*/ */
Stream(Stream* stream); Stream(Stream* stream);
/*! \brief The destructor cleans up memory and sets everything back
* to the default settings.
*/
virtual ~Stream(); virtual ~Stream();
/*! \brief Writes a bit at the current position and advances the position by one bit. /*! \brief Writes a bit at the current position and advances the position by one bit.

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@ -1,3 +1,17 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __TYPES_HPP__ #ifndef __TYPES_HPP__
#define __TYPES_HPP__ #define __TYPES_HPP__

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@ -1,160 +0,0 @@
# depslib dependency file v1.0
1359172369 source:/home/antidote/trunk/save editor/libzelda/src/BinaryReader.cpp
"BinaryReader.hpp"
"IOException.hpp"
"FileNotFoundException.hpp"
"utility.hpp"
"utf8.h"
<stdio.h>
<stdlib.h>
<vector>
1359171705 /home/antidote/trunk/save editor/libzelda/include/BinaryReader.hpp
"Stream.hpp"
<string>
1358872986 /home/antidote/trunk/save editor/libzelda/include/Stream.hpp
"Types.hpp"
1358872986 /home/antidote/trunk/save editor/libzelda/include/Types.hpp
<limits.h>
1358872986 /home/antidote/trunk/save editor/libzelda/include/IOException.hpp
"Exception.hpp"
1358872986 /home/antidote/trunk/save editor/libzelda/include/Exception.hpp
<string>
1358872986 /home/antidote/trunk/save editor/libzelda/include/FileNotFoundException.hpp
"Exception.hpp"
1359171946 /home/antidote/trunk/save editor/libzelda/include/utility.hpp
<string>
"Types.hpp"
1358872986 /home/antidote/trunk/save editor/libzelda/include/utf8.h
"utf8/checked.h"
"utf8/unchecked.h"
1358872986 /home/antidote/trunk/save editor/libzelda/include/utf8/checked.h
"core.h"
<stdexcept>
1358872986 /home/antidote/trunk/save editor/libzelda/include/utf8/core.h
<iterator>
1358872986 /home/antidote/trunk/save editor/libzelda/include/utf8/unchecked.h
"core.h"
1359172754 source:/home/antidote/trunk/save editor/libzelda/src/BinaryWriter.cpp
"BinaryWriter.hpp"
"IOException.hpp"
"FileNotFoundException.hpp"
"utility.hpp"
"utf8.h"
<stdio.h>
<string.h>
<vector>
<iostream>
1358872986 /home/antidote/trunk/save editor/libzelda/include/BinaryWriter.hpp
"Stream.hpp"
<string>
1358872986 source:/home/antidote/trunk/save editor/libzelda/src/Stream.cpp
"Stream.hpp"
"IOException.hpp"
"InvalidOperationException.hpp"
<string.h>
<sstream>
1358872986 /home/antidote/trunk/save editor/libzelda/include/InvalidOperationException.hpp
<string>
<Exception.hpp>
1359219210 source:/home/antidote/trunk/save editor/libzelda/src/utility.cpp
"utility.hpp"
<iostream>
<string.h>
<stdlib.h>
1359243487 source:/home/antidote/wiiking2_editor/libzelda/src/BinaryWriter.cpp
"BinaryWriter.hpp"
"IOException.hpp"
"FileNotFoundException.hpp"
"utility.hpp"
"utf8.h"
<stdio.h>
<string.h>
<vector>
<iostream>
1359245518 /home/antidote/wiiking2_editor/libzelda/include/BinaryWriter.hpp
"Stream.hpp"
<string>
1359243334 /home/antidote/wiiking2_editor/libzelda/include/Stream.hpp
"Types.hpp"
1358872986 /home/antidote/wiiking2_editor/libzelda/include/Types.hpp
<limits.h>
1358872986 /home/antidote/wiiking2_editor/libzelda/include/IOException.hpp
"Exception.hpp"
1358872986 /home/antidote/wiiking2_editor/libzelda/include/Exception.hpp
<string>
1358872986 /home/antidote/wiiking2_editor/libzelda/include/FileNotFoundException.hpp
"Exception.hpp"
1359171946 /home/antidote/wiiking2_editor/libzelda/include/utility.hpp
<string>
"Types.hpp"
1358872986 /home/antidote/wiiking2_editor/libzelda/include/utf8.h
"utf8/checked.h"
"utf8/unchecked.h"
1358872986 /home/antidote/wiiking2_editor/libzelda/include/utf8/checked.h
"core.h"
<stdexcept>
1358872986 /home/antidote/wiiking2_editor/libzelda/include/utf8/core.h
<iterator>
1358872986 /home/antidote/wiiking2_editor/libzelda/include/utf8/unchecked.h
"core.h"
1359243354 source:/home/antidote/wiiking2_editor/libzelda/src/Stream.cpp
"Stream.hpp"
"IOException.hpp"
"InvalidOperationException.hpp"
<string.h>
<sstream>
1358872986 /home/antidote/wiiking2_editor/libzelda/include/InvalidOperationException.hpp
<string>
<Exception.hpp>
1359219210 source:/home/antidote/wiiking2_editor/libzelda/src/utility.cpp
"utility.hpp"
<iostream>
<string.h>
<stdlib.h>
1359243404 source:/home/antidote/wiiking2_editor/libzelda/src/BinaryReader.cpp
"BinaryReader.hpp"
"IOException.hpp"
"FileNotFoundException.hpp"
"utility.hpp"
"utf8.h"
<stdio.h>
<stdlib.h>
<vector>
<iostream>
1359220647 /home/antidote/wiiking2_editor/libzelda/include/BinaryReader.hpp
"Stream.hpp"
<string>

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@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Release Linux" />
<File name="src/BinaryReader.cpp" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="30" />
</Cursor>
</File>
</CodeBlocks_layout_file>

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@ -1,3 +1,18 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#include "BinaryReader.hpp" #include "BinaryReader.hpp"
#include "IOException.hpp" #include "IOException.hpp"
#include "FileNotFoundException.hpp" #include "FileNotFoundException.hpp"

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@ -1,3 +1,18 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#include "BinaryWriter.hpp" #include "BinaryWriter.hpp"
#include "IOException.hpp" #include "IOException.hpp"
#include "FileNotFoundException.hpp" #include "FileNotFoundException.hpp"

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@ -1,3 +1,18 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#include "Stream.hpp" #include "Stream.hpp"
#include "IOException.hpp" #include "IOException.hpp"
#include "InvalidOperationException.hpp" #include "InvalidOperationException.hpp"

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@ -1,3 +1,18 @@
// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#include "utility.hpp" #include "utility.hpp"
#include <iostream> #include <iostream>
#include <string.h> #include <string.h>