* Rename datatypes to prevent collision

This commit is contained in:
2014-06-17 21:51:18 -07:00
parent cc71bec5d7
commit 5f74cdb9ed
74 changed files with 1134 additions and 1052 deletions

View File

@@ -78,20 +78,20 @@ public:
#else
QList<int> stateIds() const;
#endif
Uint32 stateCount() const;
void setCurrentState(Uint32 id);
Uint32 currentState() const;
atUint32 stateCount() const;
void setCurrentState(atUint32 id);
atUint32 currentState() const;
bool addFrame(SpriteFrame* Frame);
bool removeFrame(SpriteFrame* Frame);
SpriteFrame* Frame(Uint32 id);
void setFrame(Uint32 id);
SpriteFrame* Frame(atUint32 id);
void setFrame(atUint32 id);
#ifndef ATHENA_USE_QT
void setFrames(std::vector<SpriteFrame*> frames);
#else
void setFrames(QList<SpriteFrame*> frames);
#endif
Uint32 frameCount() const;
atUint32 frameCount() const;
#ifndef ATHENA_USE_QT
std::vector<SpriteFrame*> frames() const;
@@ -102,7 +102,7 @@ public:
SpriteFile* container() const;
void setCurrentFrame(SpriteFrame* frame);
void setCurrentFrame(Uint32 id);
void setCurrentFrame(atUint32 id);
SpriteFrame* currentFrame() const;
void advanceFrame();
@@ -129,8 +129,8 @@ private:
QList<int> m_stateIds;
QList<SpriteFrame*> m_frames;
#endif
Uint32 m_currentState;
Uint32 m_currentFrame;
atUint32 m_currentState;
atUint32 m_currentFrame;
};