* Fix styling

This commit is contained in:
2015-05-18 20:24:56 -07:00
parent 423a9a37d2
commit 6ee11b9a08
160 changed files with 11539 additions and 7742 deletions

View File

@@ -26,34 +26,34 @@ namespace Athena
struct ALTTPRoomFlags
{
bool Chest1:1;
bool Chest2:1;
bool Chest3:1;
bool Chest4:1;
bool Quadrant1:1;
bool Quadrant2:1;
bool Quadrant3:1;
bool Quadrant4:1;
bool Door1:1;
bool Door2:1;
bool Door3:1;
bool Door4:1;
bool BossBattleWon:1;
bool Key:1;
bool KeyOrChest:1;
bool ChestOrTile:1;
bool Chest1: 1;
bool Chest2: 1;
bool Chest3: 1;
bool Chest4: 1;
bool Quadrant1: 1;
bool Quadrant2: 1;
bool Quadrant3: 1;
bool Quadrant4: 1;
bool Door1: 1;
bool Door2: 1;
bool Door3: 1;
bool Door4: 1;
bool BossBattleWon: 1;
bool Key: 1;
bool KeyOrChest: 1;
bool ChestOrTile: 1;
};
struct ALTTPOverworldEvent
{
bool Unused1:1;
bool HeartPiece:1;
bool Overlay:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Set:1;
bool Unused5:1;
bool Unused1: 1;
bool HeartPiece: 1;
bool Overlay: 1;
bool Unused2: 1;
bool Unused3: 1;
bool Unused4: 1;
bool Set: 1;
bool Unused5: 1;
};
struct ALTTPInventory
@@ -93,14 +93,14 @@ struct ALTTPInventory
*/
struct ALTTPLightDarkWorldIndicator
{
bool Unused1:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Unused5:1;
bool Unused6:1;
bool IsDarkWorld:1;
bool Unused7:1;
bool Unused1: 1;
bool Unused2: 1;
bool Unused3: 1;
bool Unused4: 1;
bool Unused5: 1;
bool Unused6: 1;
bool IsDarkWorld: 1;
bool Unused7: 1;
};
@@ -110,14 +110,14 @@ struct ALTTPDungeonItemFlags
{
struct
{
bool Unused1:1;
bool Unused2:1;
bool GanonsTower:1;
bool TurtleRock:1;
bool GargoylesDomain:1;
bool TowerOfHera:1;
bool IcePalace:1;
bool SkullWoods:1;
bool Unused1: 1;
bool Unused2: 1;
bool GanonsTower: 1;
bool TurtleRock: 1;
bool GargoylesDomain: 1;
bool TowerOfHera: 1;
bool IcePalace: 1;
bool SkullWoods: 1;
};
atUint8 flags1;
};
@@ -126,14 +126,14 @@ struct ALTTPDungeonItemFlags
{
struct
{
bool MiseryMire:1;
bool DarkPalace:1;
bool SwampPalace:1;
bool HyruleCastle2:1; // unused in orignal game
bool DesertPalace:1;
bool EasternPalace:1;
bool HyruleCastle:1; // unused exist in original game
bool SewerPassage:1; // unused exist in original game
bool MiseryMire: 1;
bool DarkPalace: 1;
bool SwampPalace: 1;
bool HyruleCastle2: 1; // unused in orignal game
bool DesertPalace: 1;
bool EasternPalace: 1;
bool HyruleCastle: 1; // unused exist in original game
bool SewerPassage: 1; // unused exist in original game
};
atUint8 flags2;
};
@@ -141,75 +141,75 @@ struct ALTTPDungeonItemFlags
struct ALTTPPendants
{
bool Courage:1;
bool Wisdom:1;
bool Power:1;
bool Unused1:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Unused5:1;
bool Courage: 1;
bool Wisdom: 1;
bool Power: 1;
bool Unused1: 1;
bool Unused2: 1;
bool Unused3: 1;
bool Unused4: 1;
bool Unused5: 1;
};
struct ALTTPAbilities
{
bool Nothing:1; //?
bool Swim:1;
bool Dash:1;
bool Pull:1;
bool Unknown1:1; //---
bool Talk:1;
bool Read:1;
bool Unknown2:1; //---
bool Nothing: 1; //?
bool Swim: 1;
bool Dash: 1;
bool Pull: 1;
bool Unknown1: 1; //---
bool Talk: 1;
bool Read: 1;
bool Unknown2: 1; //---
};
struct ALTTPCrystals
{
bool MiseryMire:1;
bool DarkPalace:1;
bool IcePalace:1;
bool TurtleRock:1;
bool SwampPalace:1;
bool GargoyleDomain:1;
bool SkullWoods:1;
bool MiseryMire: 1;
bool DarkPalace: 1;
bool IcePalace: 1;
bool TurtleRock: 1;
bool SwampPalace: 1;
bool GargoyleDomain: 1;
bool SkullWoods: 1;
};
struct ALTTPMagicUsage
{
bool Normal:1;
bool Half:1;
bool Quarter:1;
bool Unused1:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Unused5:1;
bool Normal: 1;
bool Half: 1;
bool Quarter: 1;
bool Unused1: 1;
bool Unused2: 1;
bool Unused3: 1;
bool Unused4: 1;
bool Unused5: 1;
};
struct ALTTPProgressFlags1
{
bool UncleSecretPassage:1;
bool DyingPriest:1; //?
bool ZeldaSanctuary:1; //?
bool Unused1:1;
bool UncleLeftHouse:1;
bool BookOfMudora:1;//? Math says it's a guess need to investigate
bool DwarfPartner:1; //?
bool Unused2:1;
bool UncleSecretPassage: 1;
bool DyingPriest: 1; //?
bool ZeldaSanctuary: 1; //?
bool Unused1: 1;
bool UncleLeftHouse: 1;
bool BookOfMudora: 1; //? Math says it's a guess need to investigate
bool DwarfPartner: 1; //?
bool Unused2: 1;
};
struct ALTTPProgressFlags2
{
bool BottleFromBum:1;
bool BottleFromSalesMen:1;
bool Unused1:1; //?
bool FluteBoy:1;
bool ThiefsChest:1;
bool SavedSmithPartner:1;
bool Unused2:1; //?
bool SmithsHaveSword:1;
bool BottleFromBum: 1;
bool BottleFromSalesMen: 1;
bool Unused1: 1; //?
bool FluteBoy: 1;
bool ThiefsChest: 1;
bool SavedSmithPartner: 1;
bool Unused2: 1; //?
bool SmithsHaveSword: 1;
};
}