mirror of
https://github.com/libAthena/athena.git
synced 2025-12-12 06:45:06 +00:00
* Fix styling
This commit is contained in:
@@ -26,34 +26,34 @@ namespace Athena
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struct ALTTPRoomFlags
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{
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bool Chest1:1;
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bool Chest2:1;
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bool Chest3:1;
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bool Chest4:1;
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bool Quadrant1:1;
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bool Quadrant2:1;
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bool Quadrant3:1;
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bool Quadrant4:1;
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bool Door1:1;
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bool Door2:1;
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bool Door3:1;
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bool Door4:1;
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bool BossBattleWon:1;
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bool Key:1;
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bool KeyOrChest:1;
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bool ChestOrTile:1;
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bool Chest1: 1;
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bool Chest2: 1;
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bool Chest3: 1;
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bool Chest4: 1;
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bool Quadrant1: 1;
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bool Quadrant2: 1;
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bool Quadrant3: 1;
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bool Quadrant4: 1;
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bool Door1: 1;
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bool Door2: 1;
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bool Door3: 1;
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bool Door4: 1;
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bool BossBattleWon: 1;
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bool Key: 1;
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bool KeyOrChest: 1;
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bool ChestOrTile: 1;
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};
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struct ALTTPOverworldEvent
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{
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bool Unused1:1;
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bool HeartPiece:1;
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bool Overlay:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Set:1;
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bool Unused5:1;
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bool Unused1: 1;
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bool HeartPiece: 1;
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bool Overlay: 1;
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bool Unused2: 1;
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bool Unused3: 1;
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bool Unused4: 1;
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bool Set: 1;
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bool Unused5: 1;
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};
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struct ALTTPInventory
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@@ -93,14 +93,14 @@ struct ALTTPInventory
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*/
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struct ALTTPLightDarkWorldIndicator
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{
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bool Unused1:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Unused5:1;
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bool Unused6:1;
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bool IsDarkWorld:1;
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bool Unused7:1;
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bool Unused1: 1;
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bool Unused2: 1;
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bool Unused3: 1;
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bool Unused4: 1;
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bool Unused5: 1;
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bool Unused6: 1;
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bool IsDarkWorld: 1;
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bool Unused7: 1;
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};
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@@ -110,14 +110,14 @@ struct ALTTPDungeonItemFlags
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{
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struct
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{
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bool Unused1:1;
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bool Unused2:1;
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bool GanonsTower:1;
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bool TurtleRock:1;
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bool GargoylesDomain:1;
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bool TowerOfHera:1;
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bool IcePalace:1;
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bool SkullWoods:1;
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bool Unused1: 1;
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bool Unused2: 1;
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bool GanonsTower: 1;
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bool TurtleRock: 1;
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bool GargoylesDomain: 1;
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bool TowerOfHera: 1;
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bool IcePalace: 1;
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bool SkullWoods: 1;
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};
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atUint8 flags1;
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};
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@@ -126,14 +126,14 @@ struct ALTTPDungeonItemFlags
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{
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struct
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{
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bool MiseryMire:1;
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bool DarkPalace:1;
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bool SwampPalace:1;
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bool HyruleCastle2:1; // unused in orignal game
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bool DesertPalace:1;
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bool EasternPalace:1;
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bool HyruleCastle:1; // unused exist in original game
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bool SewerPassage:1; // unused exist in original game
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bool MiseryMire: 1;
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bool DarkPalace: 1;
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bool SwampPalace: 1;
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bool HyruleCastle2: 1; // unused in orignal game
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bool DesertPalace: 1;
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bool EasternPalace: 1;
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bool HyruleCastle: 1; // unused exist in original game
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bool SewerPassage: 1; // unused exist in original game
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};
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atUint8 flags2;
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};
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@@ -141,75 +141,75 @@ struct ALTTPDungeonItemFlags
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struct ALTTPPendants
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{
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bool Courage:1;
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bool Wisdom:1;
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bool Power:1;
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bool Unused1:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Unused5:1;
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bool Courage: 1;
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bool Wisdom: 1;
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bool Power: 1;
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bool Unused1: 1;
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bool Unused2: 1;
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bool Unused3: 1;
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bool Unused4: 1;
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bool Unused5: 1;
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};
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struct ALTTPAbilities
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{
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bool Nothing:1; //?
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bool Swim:1;
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bool Dash:1;
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bool Pull:1;
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bool Unknown1:1; //---
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bool Talk:1;
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bool Read:1;
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bool Unknown2:1; //---
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bool Nothing: 1; //?
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bool Swim: 1;
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bool Dash: 1;
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bool Pull: 1;
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bool Unknown1: 1; //---
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bool Talk: 1;
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bool Read: 1;
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bool Unknown2: 1; //---
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};
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struct ALTTPCrystals
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{
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bool MiseryMire:1;
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bool DarkPalace:1;
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bool IcePalace:1;
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bool TurtleRock:1;
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bool SwampPalace:1;
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bool GargoyleDomain:1;
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bool SkullWoods:1;
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bool MiseryMire: 1;
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bool DarkPalace: 1;
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bool IcePalace: 1;
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bool TurtleRock: 1;
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bool SwampPalace: 1;
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bool GargoyleDomain: 1;
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bool SkullWoods: 1;
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};
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struct ALTTPMagicUsage
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{
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bool Normal:1;
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bool Half:1;
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bool Quarter:1;
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bool Unused1:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Unused5:1;
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bool Normal: 1;
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bool Half: 1;
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bool Quarter: 1;
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bool Unused1: 1;
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bool Unused2: 1;
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bool Unused3: 1;
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bool Unused4: 1;
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bool Unused5: 1;
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};
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struct ALTTPProgressFlags1
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{
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bool UncleSecretPassage:1;
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bool DyingPriest:1; //?
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bool ZeldaSanctuary:1; //?
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bool Unused1:1;
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bool UncleLeftHouse:1;
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bool BookOfMudora:1;//? Math says it's a guess need to investigate
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bool DwarfPartner:1; //?
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bool Unused2:1;
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bool UncleSecretPassage: 1;
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bool DyingPriest: 1; //?
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bool ZeldaSanctuary: 1; //?
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bool Unused1: 1;
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bool UncleLeftHouse: 1;
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bool BookOfMudora: 1; //? Math says it's a guess need to investigate
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bool DwarfPartner: 1; //?
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bool Unused2: 1;
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};
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struct ALTTPProgressFlags2
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{
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bool BottleFromBum:1;
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bool BottleFromSalesMen:1;
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bool Unused1:1; //?
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bool FluteBoy:1;
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bool ThiefsChest:1;
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bool SavedSmithPartner:1;
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bool Unused2:1; //?
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bool SmithsHaveSword:1;
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bool BottleFromBum: 1;
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bool BottleFromSalesMen: 1;
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bool Unused1: 1; //?
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bool FluteBoy: 1;
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bool ThiefsChest: 1;
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bool SavedSmithPartner: 1;
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bool Unused2: 1; //?
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bool SmithsHaveSword: 1;
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};
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}
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