mirror of https://github.com/libAthena/athena.git
* Remove updateTexture in SpritePart
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@ -39,7 +39,6 @@ public:
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void setRoot(Sprite* root);
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private:
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void updateTexture();
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Sprite* m_root;
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std::string m_name;
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bool m_hasCollision;
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@ -96,10 +96,7 @@ void SpritePart::setFrames(std::vector<SpriteFrame*> frames)
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}
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if (!m_currentFrame)
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{
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m_currentFrame = frames[0];
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updateTexture();
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}
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m_frames = frames;
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}
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