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* Start to fill in save related classes
* Fix silly bug in WiiSave * Fix typos in Utilitiy.*
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@@ -106,22 +106,37 @@ struct ALTTPLightDarkWorldIndicator
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struct ALTTPDungeonItemFlags
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{
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bool Unused1:1;
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bool Unused2:1;
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bool GanonsTower:1;
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bool TurtleRock:1;
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bool GargoylesDomain:1;
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bool TowerOfHera:1;
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bool IcePalace:1;
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bool SkullWoods:1;
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bool MiseryMire:1;
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bool DarkPalace:1;
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bool SwampPalace:1;
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bool HyruleCastle2:1; // Doesn't exists in orignal game
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bool DesertPalace:1;
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bool EasternPalace:1;
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bool HyruleCastle:1; // Doesn't exist in original game
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bool SewerPassage:1; // Doesn't exist in original game
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union
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{
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struct
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{
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bool Unused1:1;
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bool Unused2:1;
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bool GanonsTower:1;
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bool TurtleRock:1;
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bool GargoylesDomain:1;
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bool TowerOfHera:1;
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bool IcePalace:1;
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bool SkullWoods:1;
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};
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atUint8 flags1;
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};
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union
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{
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struct
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{
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bool MiseryMire:1;
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bool DarkPalace:1;
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bool SwampPalace:1;
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bool HyruleCastle2:1; // unused in orignal game
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bool DesertPalace:1;
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bool EasternPalace:1;
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bool HyruleCastle:1; // unused exist in original game
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bool SewerPassage:1; // unused exist in original game
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};
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atUint8 flags2;
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};
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};
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struct ALTTPPendants
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