renamed read/writeUnicode methods to be more reflective of functionality

This commit is contained in:
Jack Andersen
2015-07-21 09:04:25 -10:00
parent 6405bffdd2
commit c6a6d3b9c4
5 changed files with 13 additions and 13 deletions

View File

@@ -198,12 +198,12 @@ WiiBanner* WiiSaveReader::readBanner()
animSpeed = base::readUint16();
base::seek(22);
gameTitle = base::readUnicode();
gameTitle = base::readWStringAsString();
if (base::position() != 0x0080)
base::seek(0x0080, SeekOrigin::Begin);
subTitle = base::readUnicode();
subTitle = base::readWStringAsString();
if (base::position() != 0x00C0)
base::seek(0x00C0, SeekOrigin::Begin);

View File

@@ -110,12 +110,12 @@ void WiiSaveWriter::writeBanner(WiiBanner* banner)
base::writeInt16(banner->animationSpeed());
base::seek(22);
base::writeUnicode(banner->title());
base::writeStringAsWString(banner->title());
if (base::position() != 0x0080)
base::seek(0x0080, SeekOrigin::Begin);
base::writeUnicode(banner->subtitle());
base::writeStringAsWString(banner->subtitle());
if (base::position() != 0x00C0)
base::seek(0x00C0, SeekOrigin::Begin);