* Remove remaining references to libZelda

This commit is contained in:
2014-04-20 03:28:28 -07:00
parent 0429eb57b8
commit d54dc30cb6
18 changed files with 150 additions and 150 deletions

View File

@@ -19,7 +19,7 @@
#include "Athena/Global.hpp"
#ifndef LIBZELDA_USE_QT
#ifndef ATHENA_USE_QT
#include <vector>
#else
#include <QObject>
@@ -34,7 +34,7 @@ namespace Sakura
class Sprite;
class SpritePart;
#ifndef LIBZELDA_USE_QT
#ifndef ATHENA_USE_QT
class SpriteFrame
{
#else
@@ -63,7 +63,7 @@ public:
*/
float frameTime() const;
#ifndef LIBZELDA_USE_QT
#ifndef ATHENA_USE_QT
void setParts(std::vector<SpritePart*> parts);
std::vector<SpritePart*> parts() const;
#else
@@ -75,14 +75,14 @@ public:
void setRoot(Sprite* root);
Sprite* root() const;
#ifdef LIBZELDA_USE_QT
#ifdef ATHENA_USE_QT
signals:
void frameTimeChanged(float);
#endif
private:
Sprite* m_root;
float m_frameTime;
#ifndef LIBZELDA_USE_QT
#ifndef ATHENA_USE_QT
std::vector<SpritePart*> m_parts;
#else
QList<SpritePart*> m_parts;
@@ -92,8 +92,8 @@ private:
} // Sakura
} // zelda
#ifdef LIBZELDA_USE_QT
Q_DECLARE_METATYPE(zelda::Sakura::SpriteFrame*);
#ifdef ATHENA_USE_QT
Q_DECLARE_METATYPE(Athena::Sakura::SpriteFrame*);
#endif
#endif // SSPRITEFRAME_HPP