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* Major rewrite
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include/Athena/SpritePart.hpp
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215
include/Athena/SpritePart.hpp
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// This file is part of libAthena.
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//
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// libAthena is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libAthena is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#ifndef SSPRITEPART_HPP
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#define SSPRITEPART_HPP
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#include "Athena/Global.hpp"
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#ifndef LIBZELDA_USE_QT
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# include <vector>
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#else
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# include <QObject>
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# include <QPoint>
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# include <QSize>
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# include <QString>
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#endif
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#include <string>
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namespace Athena
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{
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namespace Sakura
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{
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class SpriteFrame;
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#ifndef LIBZELDA_USE_QT
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class SpritePart
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{
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#else
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class SpritePart : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString name READ name WRITE setName)
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Q_PROPERTY(bool hasCollision READ hasCollision WRITE setCollision)
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Q_PROPERTY(bool flippedHorizontally READ flippedHorizontally WRITE setFlippedHorizontally)
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Q_PROPERTY(bool flippedVertically READ flippedVertically WRITE setFlippedVertically)
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Q_PROPERTY(QPoint offset READ offset WRITE setOffset)
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Q_PROPERTY(QPoint textureOffset READ textureOffset WRITE setTextureOffset)
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Q_PROPERTY(QSize size READ size WRITE setSize)
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#endif
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public:
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SpritePart(SpriteFrame* root);
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SpritePart(SpriteFrame* root, const std::string& name, bool hasCollision = false);
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virtual ~SpritePart();
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#ifndef LIBZELDA_USE_QT
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void setName(const std::string& name);
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std::string name() const;
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#else
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void setName(const QString& name);
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QString name() const;
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#endif
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void setCollision(bool col);
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bool hasCollision() const;
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/*!
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* \brief setOffset
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* \param x
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* \param y
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*/
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void setOffset(float x, float y);
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/*!
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* \brief setOffset
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* \param offset
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*/
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#ifndef LIBZELDA_USE_QT
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void setOffset(const Vector2Df& offset);
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#else
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void setOffset(const QPoint& offset);
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#endif
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/*!
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* \brief offset
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* \return
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*/
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#ifndef LIBZELDA_USE_QT
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Vector2Df offset() const;
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#else
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QPoint offset() const;
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#endif
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/*!
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* \brief setTextureOffset
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* \param x
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* \param y
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*/
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void setTextureOffset(float x, float y);
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/*!
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* \brief setTextureOffset
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* \param texOff
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*/
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#ifndef LIBZELDA_USE_QT
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void setTextureOffset(const Vector2Df& offset);
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#else
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void setTextureOffset(const QPoint& offset);
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#endif
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/*!
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* \brief textureOffset
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* \return
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*/
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#ifndef LIBZELDA_USE_QT
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Vector2Df textureOffset() const;
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#else
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QPoint textureOffset() const;
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#endif
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/*!
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* \brief setSize
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* \param width
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* \param height
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*/
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void setSize(Uint32 width, Uint32 height);
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/*!
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* \brief setSize
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* \param size
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*/
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#ifndef LIBZELDA_USE_QT
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void setSize(const Vector2Di& size);
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#else
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void setSize(const QSize& size);
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#endif
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/*!
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* \brief size
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* \return
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*/
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#ifndef LIBZELDA_USE_QT
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Vector2Di size() const;
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#else
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QSize size() const;
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#endif
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/*!
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* \brief setFlippedHorizontally
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* \param val
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*/
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void setFlippedHorizontally(const bool val);
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/*!
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* \brief flippedHorizontally
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* \return
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*/
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bool flippedHorizontally() const;
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/*!
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* \brief setFlippedVertically
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* \param val
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*/
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void setFlippedVertically(const bool val);
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/*!
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* \brief flippedVertically
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* \return
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*/
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bool flippedVertically() const;
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void setRoot(SpriteFrame* root);
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SpriteFrame* root() const;
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#ifdef LIBZELDA_USE_QT
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signals:
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void nameChanged(QString);
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void orientationChanged(bool,bool);
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void offsetChanged(QPoint);
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void textureOffsetChanged(QPoint);
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void sizeChanged(QSize);
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void collisionChanged(bool);
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#endif
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private:
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SpriteFrame* m_root;
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#ifndef LIBZELDA_USE_QT
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std::string m_name;
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#else
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QString m_name;
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#endif
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bool m_hasCollision;
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#ifndef LIBZELDA_USE_QT
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Vector2Df m_offset;
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Vector2Df m_textureOffset;
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Vector2Di m_size;
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#else
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QPoint m_offset;
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QPoint m_textureOffset;
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QSize m_size;
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#endif
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bool m_flippedH;
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bool m_flippedV;
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Uint32 m_frameIndex;
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};
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}
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}
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#ifdef LIBZELDA_USE_QT
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Q_DECLARE_METATYPE(zelda::Sakura::SpritePart*)
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#endif
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#endif // SSPRITEPART_HPP
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