* Major rewrite

This commit is contained in:
2014-04-20 02:14:15 -07:00
parent 1a389de296
commit ec4167abca
125 changed files with 5582 additions and 6434 deletions

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// This file is part of libAthena.
//
// libAthena is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libAthena is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libAthena. If not, see <http://www.gnu.org/licenses/>
#include "Athena/MCFileWriter.hpp"
namespace Athena
{
namespace io
{
MCFileWriter::MCFileWriter(Uint8* data, Uint64 length)
: base(data, length)
{
}
MCFileWriter::MCFileWriter(const std::string& filename)
: base(filename)
{
}
// TODO: Check the implementation, it seems to work fine, however it's not exactly correct,
// looking at the disassembly, MC seems to do some weird checking that isn't being done with this solution
// need to figure out what it's doing and whether it's relevant to the checksum.
Uint16 MCFileWriter::calculateSlotChecksum(Uint32 game)
{
Uint16 first = calculateChecksum((m_data + 0x34 + (0x10 * game)), 4);
Uint16 second = calculateChecksum((m_data + 0x80 + (0x500 * game)), 0x500);
first = (first + second) & 0xFFFF;
Uint16 result = first << 16;
second = ~first&0xFFFF;
second += 1;
result += second;
return result;
}
Uint16 MCFileWriter::calculateChecksum(Uint8 *data, Uint32 length)
{
Uint16 sum = 0;
int i = length;
for (Uint32 j = 0; j < length; j += 2)
{
sum += *(Uint16*)(data + j) ^ i;
i -= 2;
}
sum &= 0xFFFF;
return sum;
}
// TODO: Rewrite this to be more optimized, the current solution takes quite a few cycles
Uint8* MCFileWriter::reverse(Uint8* data, Uint32 length)
{
Uint32 a = 0;
Uint32 swap;
for (;a<--length; a++)
{
swap = data[a];
data[a] = data[length];
data[length] = swap;
}
return data;
}
// TODO: Rewrite this to be more optimized, unroll more??
void MCFileWriter::unscramble()
{
if (!m_data)
return;
for (Uint32 i = 0; i < m_length; i += 4)
{
Uint32 block1 = *(Uint32*)reverse((m_data + i), 4);
Uint32 block2 = *(Uint32*)reverse((m_data + i + 4), 4);
*(Uint32*)(m_data + i) = block2;
*(Uint32*)(m_data + i + 4) = block1;
}
}
} // io
} // zelda