1a389de296
* Generalize ZQuestFile and incremented version major to 2
...
* Fixed a bug in Stream::writeBit where it wasn't correctly setting the flag
2014-04-18 18:36:46 -07:00
ebca406d71
* Added progress callback to Binary reader
2014-02-22 00:25:43 -08:00
9c38e96403
* Add missing readUByte to stream
2014-02-12 18:55:38 -08:00
Antidote
740fbd4273
* Working on Wii Port
2013-09-08 20:36:54 -07:00
baf16a6fbd
* Added SkywardSword classes
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* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote
d06c96d3aa
* Standardized Exception messages
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* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote
e86d64e7bb
* Fix botched commit (forgot -a)
2013-07-20 20:57:20 -07:00
Antidote
1e2065b352
* Fix bug in BinaryReader where it wasn't correctly reading in all the data
2013-01-29 13:46:05 -08:00
Antidote
a0e341f5cf
* Forgot to implement isOpenForRead/Writing in TextStream
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* Changed isOpenForReading/Writing to const int Stream
2013-01-27 12:28:59 -08:00
Antidote
f644c7d1a3
* Changed how TextStream works; It's now less derpish and doesn't
...
produce a corrupted buffer everytime you edit a line.
2013-01-27 08:49:48 -08:00
Antidote
29b1c842f2
* Completed documentation
2013-01-26 17:19:49 -08:00
Antidote
506556e1ae
* Nearly done with the documentation
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* Changed BinaryReader/Writer to read and write in 512 byte chunks by
default
2013-01-26 16:13:19 -08:00
Antidote
ad0505a501
First Commit
2013-01-26 12:19:24 -08:00