Phillip Stephens
6150d728a5
* Changed swap* functions to both return, and take a reference
...
* Fixed writeInt64 in FileWriter
* Fixed ec.cpp on big endian systems
2014-04-25 15:17:52 -07:00
Phillip Stephens
b7c359ea40
* Fix FileReader
2014-04-24 19:01:24 -07:00
Phillip Stephens
0d0da95200
* Fix but in ZQuest, where gameString was being improperly assigned
2014-04-20 04:51:38 -07:00
Phillip Stephens
6c0115a23d
* Fix compiling for Qt
2014-04-20 04:43:27 -07:00
Phillip Stephens
74dc41f061
Merge branch 'master' of https://github.com/Antidote/Athena
2014-04-20 03:29:10 -07:00
Phillip Stephens
d54dc30cb6
* Remove remaining references to libZelda
2014-04-20 03:28:28 -07:00
Antidote
0429eb57b8
* Remove *.autosave
2014-04-20 03:27:55 -07:00
Antidote
7dbc00a5e2
* Remove *.autosave
2014-04-20 02:24:44 -07:00
Antidote
ec4167abca
* Major rewrite
2014-04-20 02:14:15 -07:00
Antidote
1a389de296
* Generalize ZQuestFile and incremented version major to 2
...
* Fixed a bug in Stream::writeBit where it wasn't correctly setting the flag
2014-04-18 18:36:46 -07:00
Antidote
496906c5de
Merge branch 'master' of https://github.com/Antidote/libzelda
2014-03-21 19:27:40 -07:00
Antidote
77599bad3a
Fix non-Qt build
2014-03-21 19:27:29 -07:00
Phillip
691804ac90
Update libzelda.pro
2014-03-06 18:26:30 -08:00
Antidote
f77b394c6b
Merge branch 'master' of https://github.com/Antidote/libzelda
...
Conflicts:
src/SpriteFileReader.cpp
2014-02-26 21:56:01 -08:00
Antidote
966efd3dd2
* Finish refactor
2014-02-26 21:47:39 -08:00
Antidote
304baa45bb
* Fixed some bugs
2014-02-26 21:46:26 -08:00
Antidote
ebca406d71
* Added progress callback to Binary reader
2014-02-22 00:25:43 -08:00
Antidote
9c38e96403
* Add missing readUByte to stream
2014-02-12 18:55:38 -08:00
Antidote
2731ac3dff
* Add InvalidDataException
2014-02-12 14:52:44 -08:00
Phillip
b4171a76ad
Update libzelda.pro
2014-02-11 17:50:57 -08:00
Antidote
5552a24628
* Add LZO support
...
* Add qmake include file
2014-02-11 17:39:10 -08:00
Antidote
9c64071bc0
* Remove updateTexture in SpritePart
2014-01-25 21:15:24 -08:00
Antidote
ed9b7176a4
* Fix libzelda.pro
2014-01-25 21:03:32 -08:00
Antidote
17b47ccb00
Merge branch 'master' of https://github.com/Antidote/libzelda
2014-01-25 20:57:01 -08:00
Antidote
3afe76c70e
* Added Sakura Sprite
...
* Renamed SSFile* and SSQuest to SkywardSword*
2014-01-25 20:56:04 -08:00
Antidote
aa5c37856f
Added join in zelda::utility
2014-01-25 20:54:36 -08:00
Antidote
0a0aef8db4
Added join in zelda::utility
2014-01-18 20:01:31 -08:00
Antidote
3c737226ba
* Added DEPRECATED macro
2014-01-14 20:13:26 -08:00
Phillip
4190cd59b4
Update .travis.yml
2014-01-14 04:04:30 -08:00
Phillip
3a3d093386
Update and rename README to README.md
2014-01-13 03:35:03 -08:00
Antidote
164dff3926
* Parsebool
2014-01-11 10:27:29 -08:00
Antidote
428438cf89
* Changed zelda::utility::countChar to use a pointer to lastOccur rather than a reference
2014-01-10 13:13:06 -08:00
Antidote
1e450a6785
* Unknown
2014-01-04 13:56:03 -08:00
Antidote
c8b382f754
* Fixed WiiSaveReader/Writer
2013-09-28 08:14:13 -07:00
Phillip
e1f4bd2367
* Removed extraneous unix specifier on target.
2013-09-17 12:40:21 -07:00
Antidote
57213c04a9
* Removed unnecessary install parameter libqt4-dev
2013-09-14 16:14:14 -07:00
Antidote
3e7dfddc5c
* Add Git Ignore
...
* Changed where objects are placed (to prevent mishaps during build)
2013-09-14 16:08:53 -07:00
Antidote
8ad0c00613
* Added Checksums utility namespace
2013-09-11 09:39:20 -07:00
Phillip
2a0db1de11
Update .travis.yml
2013-09-10 16:34:39 -07:00
Phillip
67ef71b30c
Update libzelda.pro
2013-09-10 15:47:58 -07:00
Phillip
e4ff9c35b0
* Fix qt4-dev to libqt4-dev in travis.yml
2013-09-10 15:43:38 -07:00
Phillip
fac30f7abc
Update .travis.yml
2013-09-10 15:38:03 -07:00
Phillip
351065e494
Create .travis.yml
2013-09-10 15:31:27 -07:00
Antidote
740fbd4273
* Working on Wii Port
2013-09-08 20:36:54 -07:00
Antidote
baf16a6fbd
* Added SkywardSword classes
...
* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote
162d2753dc
* Squashed a bug in ZQuestFile
...
* Moved yaz0Decode to zelda::compression
* Added yaz0Encode (NOT TESTED)
2013-07-26 23:39:03 -07:00
Antidote
b7b4df52f3
* Fixed compression code, old code was unreliable and failed at random
...
(don't use zlib's compress function)
* More refactory work, ready for merge
2013-07-21 20:06:54 -07:00
Antidote
d06c96d3aa
* Standardized Exception messages
...
* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote
0fc335ef14
>.>
2013-07-20 21:19:01 -07:00
Antidote
9e4416390a
Sometimes I hate my life >.>
2013-07-20 21:17:29 -07:00