Phillip Stephens
6187eb3f77
* Fix LZO
2014-09-09 09:53:32 -07:00
Phillip Stephens
2fa715cbbf
* Unbreak compression
2014-09-09 09:46:05 -07:00
Phillip Stephens
e8fad79134
* Add LZ77 Compression
2014-09-09 09:36:29 -07:00
Phillip Stephens
5a621215de
* Refactor compression and utility
2014-09-09 03:19:19 -07:00
Phillip Stephens
f3e9fb4f70
* Fix build
2014-08-16 18:48:27 -07:00
Phillip Stephens
47054ea881
* Add PHYSFSFileReader class
2014-07-01 20:32:44 -07:00
Phillip Stephens
5a26e21c5b
* Fix Athena::utility::fillRandom
2014-06-29 17:26:34 -07:00
Phillip Stephens
d113a91822
* Fix infinite recursion in BinaryReader::readUint64
2014-06-29 13:26:08 -07:00
Phillip Stephens
3b76c4f02f
* Fix ATHENA_NO_SAVES
2014-06-28 08:38:50 -07:00
Phillip Stephens
5f74cdb9ed
* Rename datatypes to prevent collision
2014-06-17 21:51:18 -07:00
Phillip Stephens
cc71bec5d7
* Fix silly bug
2014-06-02 20:09:40 -07:00
Phillip Stephens
05db171ac4
* Add Variadic arguments to THROW_* macros
2014-05-30 17:40:35 -07:00
Phillip
32f5b9cc03
* Fix bug in LZO
2014-05-23 21:38:41 -07:00
Phillip Stephens
dfb0ce0b4f
* Add fill to Stream
2014-05-15 00:41:54 -07:00
Phillip Stephens
a19520ea1e
* Add windows specific wrappers
2014-05-14 22:42:20 -07:00
Phillip Stephens
c0974d511a
* Added filepath implementation in BinaryReader
2014-04-29 19:29:51 -07:00
Phillip Stephens
da7781f78e
* Revert swap*
2014-04-28 19:31:32 -07:00
Phillip Stephens
6150d728a5
* Changed swap* functions to both return, and take a reference
...
* Fixed writeInt64 in FileWriter
* Fixed ec.cpp on big endian systems
2014-04-25 15:17:52 -07:00
Phillip Stephens
b7c359ea40
* Fix FileReader
2014-04-24 19:01:24 -07:00
Phillip Stephens
0d0da95200
* Fix but in ZQuest, where gameString was being improperly assigned
2014-04-20 04:51:38 -07:00
Phillip Stephens
d54dc30cb6
* Remove remaining references to libZelda
2014-04-20 03:28:28 -07:00
Antidote
ec4167abca
* Major rewrite
2014-04-20 02:14:15 -07:00
Antidote
1a389de296
* Generalize ZQuestFile and incremented version major to 2
...
* Fixed a bug in Stream::writeBit where it wasn't correctly setting the flag
2014-04-18 18:36:46 -07:00
Antidote
77599bad3a
Fix non-Qt build
2014-03-21 19:27:29 -07:00
Antidote
f77b394c6b
Merge branch 'master' of https://github.com/Antidote/libzelda
...
Conflicts:
src/SpriteFileReader.cpp
2014-02-26 21:56:01 -08:00
Antidote
966efd3dd2
* Finish refactor
2014-02-26 21:47:39 -08:00
Antidote
304baa45bb
* Fixed some bugs
2014-02-26 21:46:26 -08:00
Antidote
ebca406d71
* Added progress callback to Binary reader
2014-02-22 00:25:43 -08:00
Antidote
9c38e96403
* Add missing readUByte to stream
2014-02-12 18:55:38 -08:00
Antidote
5552a24628
* Add LZO support
...
* Add qmake include file
2014-02-11 17:39:10 -08:00
Antidote
9c64071bc0
* Remove updateTexture in SpritePart
2014-01-25 21:15:24 -08:00
Antidote
3afe76c70e
* Added Sakura Sprite
...
* Renamed SSFile* and SSQuest to SkywardSword*
2014-01-25 20:56:04 -08:00
Antidote
aa5c37856f
Added join in zelda::utility
2014-01-25 20:54:36 -08:00
Antidote
164dff3926
* Parsebool
2014-01-11 10:27:29 -08:00
Antidote
428438cf89
* Changed zelda::utility::countChar to use a pointer to lastOccur rather than a reference
2014-01-10 13:13:06 -08:00
Antidote
c8b382f754
* Fixed WiiSaveReader/Writer
2013-09-28 08:14:13 -07:00
Antidote
8ad0c00613
* Added Checksums utility namespace
2013-09-11 09:39:20 -07:00
Antidote
740fbd4273
* Working on Wii Port
2013-09-08 20:36:54 -07:00
Antidote
baf16a6fbd
* Added SkywardSword classes
...
* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote
162d2753dc
* Squashed a bug in ZQuestFile
...
* Moved yaz0Decode to zelda::compression
* Added yaz0Encode (NOT TESTED)
2013-07-26 23:39:03 -07:00
Antidote
b7b4df52f3
* Fixed compression code, old code was unreliable and failed at random
...
(don't use zlib's compress function)
* More refactory work, ready for merge
2013-07-21 20:06:54 -07:00
Antidote
d06c96d3aa
* Standardized Exception messages
...
* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote
0fc335ef14
>.>
2013-07-20 21:19:01 -07:00
Antidote
e86d64e7bb
* Fix botched commit (forgot -a)
2013-07-20 20:57:20 -07:00
Antidote
8234d33f0d
* Fix botched push
2013-07-20 20:51:26 -07:00
Antidote
cb44123d15
* Added ZQuest* Classes for exporting Savedata
...
* Removed ALTTPStructs.cpp
* Added Compression namespace
* Restructured library
2013-07-20 20:48:30 -07:00
Antidote
b8e1872ba0
* Forgot src/WiiImage.cpp
2013-03-21 13:33:40 -07:00
Antidote
e4cec5788b
* Added ALTTP to libzelda
...
* Added License header
2013-02-16 10:28:30 -08:00
Antidote
2a5f4add1c
* Get libzelda compiling
2013-02-15 20:30:51 -08:00
Antidote
24f6a1715a
* Merge libwiisave with libzelda
2013-02-15 20:22:16 -08:00