Antidote
8ad0c00613
* Added Checksums utility namespace
2013-09-11 09:39:20 -07:00
Phillip
67ef71b30c
Update libzelda.pro
2013-09-10 15:47:58 -07:00
Antidote
740fbd4273
* Working on Wii Port
2013-09-08 20:36:54 -07:00
Antidote
baf16a6fbd
* Added SkywardSword classes
...
* Added missing readUBytes function in zelda::io::Stream
2013-07-27 18:42:11 -07:00
Antidote
b7b4df52f3
* Fixed compression code, old code was unreliable and failed at random
...
(don't use zlib's compress function)
* More refactory work, ready for merge
2013-07-21 20:06:54 -07:00
Antidote
d06c96d3aa
* Standardized Exception messages
...
* Added zelda::error namespace
* Moved all Exceptions to zelda::error
* Moved all Read/Write classes to zelda::io
* Added "base" to all classes that inherit from BinaryReader/Writers
* Changed all references to BinaryReader/Writer functions to base for
readability.
2013-07-21 00:49:07 -07:00
Antidote
9e4416390a
Sometimes I hate my life >.>
2013-07-20 21:17:29 -07:00
Antidote
89151ed3c8
* Fix building
2013-07-20 21:14:33 -07:00
Antidote
e86d64e7bb
* Fix botched commit (forgot -a)
2013-07-20 20:57:20 -07:00
Antidote
e4cec5788b
* Added ALTTP to libzelda
...
* Added License header
2013-02-16 10:28:30 -08:00
Antidote
24f6a1715a
* Merge libwiisave with libzelda
2013-02-15 20:22:16 -08:00
Antidote
1e2065b352
* Fix bug in BinaryReader where it wasn't correctly reading in all the data
2013-01-29 13:46:05 -08:00
Antidote
8adb9c0e98
* Added libzelda.pro for new build system
2013-01-28 21:09:25 -08:00