Antidote
|
9c38e96403
|
* Add missing readUByte to stream
|
2014-02-12 18:55:38 -08:00 |
Antidote
|
740fbd4273
|
* Working on Wii Port
|
2013-09-08 20:36:54 -07:00 |
Antidote
|
baf16a6fbd
|
* Added SkywardSword classes
* Added missing readUBytes function in zelda::io::Stream
|
2013-07-27 18:42:11 -07:00 |
Antidote
|
b7b4df52f3
|
* Fixed compression code, old code was unreliable and failed at random
(don't use zlib's compress function)
* More refactory work, ready for merge
|
2013-07-21 20:06:54 -07:00 |
Antidote
|
e86d64e7bb
|
* Fix botched commit (forgot -a)
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2013-07-20 20:57:20 -07:00 |
Antidote
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1e2065b352
|
* Fix bug in BinaryReader where it wasn't correctly reading in all the data
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2013-01-29 13:46:05 -08:00 |
Antidote
|
a0e341f5cf
|
* Forgot to implement isOpenForRead/Writing in TextStream
* Changed isOpenForReading/Writing to const int Stream
|
2013-01-27 12:28:59 -08:00 |
Antidote
|
29b1c842f2
|
* Completed documentation
|
2013-01-26 17:19:49 -08:00 |
Antidote
|
506556e1ae
|
* Nearly done with the documentation
* Changed BinaryReader/Writer to read and write in 512 byte chunks by
default
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2013-01-26 16:13:19 -08:00 |
Antidote
|
ad0505a501
|
First Commit
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2013-01-26 12:19:24 -08:00 |