athena/src/athena/ZQuestFileWriter.cpp

62 lines
1.8 KiB
C++

#include "athena/ZQuestFileWriter.hpp"
#include "athena/ZQuestFile.hpp"
#include "athena/Compression.hpp"
#include "athena/Checksums.hpp"
namespace athena::io {
ZQuestFileWriter::ZQuestFileWriter(atUint8* data, atUint64 length) : MemoryCopyWriter(data, length) {}
ZQuestFileWriter::ZQuestFileWriter(const std::string& filename) : MemoryCopyWriter(filename) {}
void ZQuestFileWriter::write(ZQuestFile* quest, bool compress) {
if (!quest) {
atError("quest cannot be NULL");
return;
}
writeUint32(ZQuestFile::Magic);
writeUint32(ZQuestFile::Version);
atUint8* questData = quest->data();
atUint32 compLen;
if (compress) {
atUint8* compData =
new atUint8[quest->length() + 0x40]; // add 20 bytes because sometimes the file grows with compression
compLen = quest->length() + 0x40;
compLen = io::Compression::compressZlib(questData, quest->length(), compData, compLen);
// if the compressed data is the same length or larger than the original data, just store the original
if (compLen >= quest->length() || compLen <= 0) {
compLen = quest->length();
// Delete the compressed data since we won't be using it
delete[] compData;
compData = NULL;
writeUint32(quest->length());
} else {
// Don't do delete on data
questData = compData;
writeUint32(compLen);
}
} else {
compLen = quest->length();
writeUint32(quest->length());
}
writeUint32(quest->length());
writeBytes((atInt8*)quest->gameString().substr(0, 0x0A).c_str(), 0x0A);
writeUint16(quest->endian() == Endian::Big ? 0xFFFE : 0xFEFF);
writeUint32(athena::checksums::crc32(questData, compLen));
writeUBytes(questData, compLen);
save();
// Delete compressed data to prevent memory leaks
if (questData != quest->data()) {
delete[] questData;
questData = NULL;
}
}
} // namespace athena::io