athena/include/athena/SpriteFrame.hpp
2017-12-28 21:55:42 -10:00

52 lines
839 B
C++

#ifndef SSPRITEFRAME_HPP
#define SSPRITEFRAME_HPP
#include "athena/SakuraGlobal.hpp"
#include <vector>
namespace athena::Sakura
{
class Sprite;
class SpritePart;
class SpriteFrame
{
public:
/*!
* \brief SSpriteFrame
*/
SpriteFrame();
SpriteFrame(Sprite* root);
/*!
* \brief setFrameTime
* \param frameTime
*/
void setFrameTime(float frameTime);
/*!
* \brief frameTime
* \return
*/
float frameTime() const;
void setParts(std::vector<SpritePart*> parts);
std::vector<SpritePart*> parts() const;
atUint32 partCount() const;
void setRoot(Sprite* root);
Sprite* root() const;
private:
Sprite* m_root;
float m_frameTime;
std::vector<SpritePart*> m_parts;
};
} // zelda
#endif // SSPRITEFRAME_HPP