athena/src/Athena/MCFile.cpp

60 lines
1.6 KiB
C++

// This file is part of libAthena.
//
// libAthena is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libAthena is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libAthena. If not, see <http://www.gnu.org/licenses/>
#include "Athena/MCFile.hpp"
namespace Athena
{
const char MCFile::VERSION_EU_JP[33] = "AGBZELDA:THE MINISH CAP:ZELDA 3\0";
const char MCFile::VERSION_US[33] = "AGBZELDA:THE MINISH CAP:ZELDA 5\0";
MCFile::MCFile()
{
}
// TODO: Rewrite this to be more optimized, the current solution takes quite a few cycles
atUint8* reverse(atUint8* data, atUint32 length)
{
atUint32 a = 0;
atUint32 swap;
for (;a<--length; a++)
{
swap = data[a];
data[a] = data[length];
data[length] = swap;
}
return data;
}
atUint8* MCFile::unscramble(atUint8* data, atUint64 length)
{
if (!data)
return nullptr;
for (atUint32 i = 0; i < length; i += 8)
{
atUint32 block1 = *(atUint32*)reverse((data + i), 4);
atUint32 block2 = *(atUint32*)reverse((data + i + 4), 4);
*(atUint32*)(data + i) = block2;
*(atUint32*)(data + i + 4) = block1;
}
return data;
}
} // zelda