mirror of https://github.com/libAthena/athena.git
144 lines
2.3 KiB
C++
144 lines
2.3 KiB
C++
#include "Athena/WiiBanner.hpp"
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#include "Athena/WiiImage.hpp"
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#include "Athena/Utility.hpp"
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#include <string.h>
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namespace Athena
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{
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WiiBanner::WiiBanner() :
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m_gameId(0),
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m_banner(NULL),
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m_flags(0),
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m_bannerSize(0),
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m_title(""),
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m_subtitle("")
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{
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}
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WiiBanner::WiiBanner(atUint32 gameId, const std::string& title,
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const std::string& subtitle, WiiImage* banner, std::vector<WiiImage*> icons) :
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m_gameId(gameId),
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m_banner(banner),
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m_flags(0),
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m_bannerSize(0),
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m_icons(icons),
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m_title(title),
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m_subtitle(subtitle)
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{
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}
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WiiBanner::~WiiBanner()
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{
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delete m_banner;
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m_icons.clear();
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}
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void WiiBanner::setGameID(atUint64 id)
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{
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m_gameId = id;
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}
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atUint64 WiiBanner::gameID() const
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{
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return m_gameId;
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}
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void WiiBanner::setTitle(const std::string& title)
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{
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m_title = title;
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}
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std::string WiiBanner::title() const
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{
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return m_title;
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}
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void WiiBanner::setSubtitle(const std::string& subtitle)
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{
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m_subtitle = subtitle;
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}
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std::string WiiBanner::subtitle() const
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{
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return m_subtitle;
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}
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void WiiBanner::addIcon(WiiImage* icon)
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{
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m_icons.push_back(icon);
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}
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void WiiBanner::setIcon(atUint32 id, WiiImage* icon)
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{
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if (m_icons[id] != NULL)
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{
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delete m_icons[id];
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m_icons[id] = icon;
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}
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}
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WiiImage* WiiBanner::getIcon(atUint32 id) const
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{
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if (!m_icons[id])
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return NULL;
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return m_icons[id];
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}
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std::vector<WiiImage*> WiiBanner::icons() const
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{
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return m_icons;
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}
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void WiiBanner::setBannerImage(WiiImage* banner)
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{
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m_banner = banner;
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}
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WiiImage* WiiBanner::bannerImage() const
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{
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return m_banner;
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}
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void WiiBanner::setAnimationSpeed(atUint16 animSpeed)
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{
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m_animSpeed = animSpeed;
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}
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atUint16 WiiBanner::animationSpeed() const
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{
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return m_animSpeed;
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}
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void WiiBanner::setPermissions(atUint8 permissions)
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{
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m_permissions = permissions;
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}
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atUint8 WiiBanner::permissions() const
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{
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return m_permissions;
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}
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void WiiBanner::setBannerSize(atUint32 size)
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{
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m_bannerSize = size;
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}
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atUint32 WiiBanner::bannerSize() const
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{
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return m_bannerSize;
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}
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void WiiBanner::setFlags(atUint32 flags)
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{
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m_flags = flags;
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}
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atUint32 WiiBanner::flags() const
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{
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return m_flags;
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}
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} // zelda
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