athena/include/Athena/SpriteFileReader.hpp

30 lines
468 B
C++

#ifndef SSPRITEFILEREADER_HPP
#define SSPRITEFILEREADER_HPP
#include "Athena/MemoryReader.hpp"
namespace Athena
{
namespace Sakura
{
class SpriteFile;
} // Sakura
namespace io
{
class SpriteFileReader : public MemoryCopyReader
{
MEMORYCOPYREADER_BASE();
public:
SpriteFileReader(atUint8* data, atUint64 length);
SpriteFileReader(const std::string& filepath);
Sakura::SpriteFile* readFile();
};
} // io
} // zelda
#endif // SSPRITEFILEREADER_HPP