athena/include/Athena/WiiSave.hpp

85 lines
1.4 KiB
C++

#ifndef WIISAVE_HPP
#define WIISAVE_HPP
#include <unordered_map>
#include <string>
#include "Athena/Global.hpp"
namespace Athena
{
class WiiFile;
class WiiBanner;
class WiiImage;
class BinaryReader;
class BinaryWriter;
/*! \class WiiSave
* \brief Wii data.bin container class
*
* Contains all relevant data for a Wii data.bin file.
*/
class WiiSave
{
public:
/*!
* \brief FileIterator
*/
typedef std::unordered_map<std::string, WiiFile*>::const_iterator FileIterator;
/*!
* \brief WiiSave
*/
WiiSave();
/*!
* \brief ~WiiSave
*/
virtual ~WiiSave();
/*!
* \brief addFile
* \param filename
* \param file
*/
void addFile(WiiFile* file);
void setRoot(WiiFile* root);
/*!
* \brief file
* \param filename
* \return
*/
WiiFile* file(const std::string& filename);
atUint32 fileCount() const;
/*!
* \brief fileList
* \return
*/
WiiFile* root();
/*!
* \brief setBanner
* \param banner
*/
void setBanner(WiiBanner* banner);
/*!
* \brief banner
* \return
*/
WiiBanner* banner() const;
std::vector<WiiFile*> allFiles() const;
protected:
private:
WiiFile* m_root;
WiiBanner* m_banner;
};
} // zelda
#endif // WIISAVE_HPP