mirror of https://github.com/libAthena/athena.git
102 lines
2.1 KiB
C++
102 lines
2.1 KiB
C++
#ifndef ATHENA_NO_SAKURA
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// This file is part of libAthena.
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//
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// libAthena is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libAthena is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#ifndef SSPRITEFRAME_HPP
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#define SSPRITEFRAME_HPP
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#include "Athena/Global.hpp"
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#ifndef ATHENA_USE_QT
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#include <vector>
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#else
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#include <QObject>
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#include <QList>
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#endif
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namespace Athena
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{
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namespace Sakura
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{
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class Sprite;
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class SpritePart;
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#ifndef ATHENA_USE_QT
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class SpriteFrame
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{
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#else
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class SpriteFrame : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(qreal frameTime READ frameTime WRITE setFrameTime)
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#endif
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public:
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/*!
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* \brief SSpriteFrame
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*/
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SpriteFrame();
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SpriteFrame(Sprite* root);
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/*!
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* \brief setFrameTime
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* \param frameTime
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*/
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void setFrameTime(float frameTime);
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/*!
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* \brief frameTime
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* \return
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*/
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float frameTime() const;
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#ifndef ATHENA_USE_QT
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void setParts(std::vector<SpritePart*> parts);
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std::vector<SpritePart*> parts() const;
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#else
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void setParts(QList<SpritePart*> parts);
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QList<SpritePart*> parts() const;
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#endif
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atUint32 partCount() const;
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void setRoot(Sprite* root);
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Sprite* root() const;
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#ifdef ATHENA_USE_QT
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signals:
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void frameTimeChanged(float);
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#endif
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private:
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Sprite* m_root;
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float m_frameTime;
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#ifndef ATHENA_USE_QT
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std::vector<SpritePart*> m_parts;
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#else
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QList<SpritePart*> m_parts;
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#endif
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};
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} // Sakura
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} // zelda
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#ifdef ATHENA_USE_QT
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Q_DECLARE_METATYPE(Athena::Sakura::SpriteFrame*);
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#endif
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#endif // SSPRITEFRAME_HPP
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#endif // ATHENA_NO_SAKURA
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