athena/include/WiiSave.hpp

52 lines
1.4 KiB
C++

// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#ifndef __WII__SAVE_HPP__
#define __WII__SAVE_HPP__
#include <unordered_map>
#include <string>
#include <Types.hpp>
class WiiFile;
class WiiBanner;
class WiiImage;
class BinaryReader;
class BinaryWriter;
class WiiSave
{
public:
typedef std::unordered_map<std::string, WiiFile*>::const_iterator FileIterator;
WiiSave();
virtual ~WiiSave();
void addFile(const std::string& filename, WiiFile* file);
WiiFile* file(const std::string& filename) const;
std::unordered_map<std::string, WiiFile*>& fileList();
void setBanner(WiiBanner* banner);
WiiBanner* banner() const;
protected:
private:
std::unordered_map<std::string, WiiFile*> m_files;
WiiBanner* m_banner;
};
#endif // __WII__SAVE_HPP__