athena/src/WiiFile.cpp

131 lines
2.6 KiB
C++

// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
#include "WiiFile.hpp"
WiiFile::WiiFile() :
m_permissions(WiiFile::GroupRW|WiiFile::OtherRW|WiiFile::OwnerRW),
m_attributes(0),
m_type(WiiFile::File),
m_filename(""),
m_fileLen(0),
m_fileData(NULL)
{
//ctor
}
WiiFile::WiiFile(const std::string& filename) :
m_permissions(WiiFile::GroupRW|WiiFile::OtherRW|WiiFile::OwnerRW),
m_attributes(0),
m_type(WiiFile::File),
m_filename(filename),
m_fileLen(0),
m_fileData(NULL)
{
}
WiiFile::WiiFile(const std::string& filename, Uint8 permissions, const Uint8* data, Uint32 length) :
m_permissions(permissions),
m_attributes(0),
m_type(WiiFile::File),
m_filename(filename),
m_fileLen(length),
m_fileData((Uint8*)data)
{
}
WiiFile::~WiiFile()
{
if (m_fileData)
delete[] m_fileData;
}
void WiiFile::setFilename(const std::string& filename)
{
m_filename = filename;
}
std::string WiiFile::filename() const
{
return m_filename;
}
void WiiFile::setPermissions(const Uint8 permissions)
{
m_permissions = (Uint8)permissions;
}
Uint8 WiiFile::permissions() const
{
return m_permissions;
}
void WiiFile::setData(const Uint8* data)
{
if (m_fileData)
{
delete[] m_fileData;
m_fileData = NULL;
}
m_fileData = (Uint8*)data;
}
Uint8* WiiFile::data() const
{
return m_fileData;
}
void WiiFile::setLength(const int len)
{
m_fileLen = (int)len;
}
int WiiFile::length() const
{
return m_fileLen;
}
void WiiFile::setAttributes(const Uint8 attr)
{
m_attributes = attr;
}
Uint8 WiiFile::attributes() const
{
return m_attributes;
}
void WiiFile::setType(WiiFile::Type type)
{
m_type = type;
}
WiiFile::Type WiiFile::type() const
{
return m_type;
}
bool WiiFile::isDirectory() const
{
return (m_type == WiiFile::Directory);
}
bool WiiFile::isFile() const
{
return (m_type == WiiFile::File);
}