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18 lines
324 B
C++
18 lines
324 B
C++
#ifndef COMPRESSION_HPP
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#define COMPRESSION_HPP
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#include <Types.hpp>
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namespace zelda
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{
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namespace io
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{
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namespace Compression
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{
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Int32 decompressZlib(Uint8* src, Uint32 srcLen, Uint8* dst, Uint32 dstLen);
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void compressZlib(const Uint8* src, Uint32 srcLen, Uint8* dst, Uint32* dstLen);
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}
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}
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}
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#endif // COMPRESSION_HPP
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