mirror of https://github.com/libAthena/athena.git
57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#ifndef WIISAVEREADER_HPP
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#define WIISAVEREADER_HPP
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#include "Athena/Global.hpp"
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#include "Athena/MemoryReader.hpp"
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namespace Athena
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{
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class WiiSave;
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class WiiBanner;
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class WiiFile;
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class WiiImage;
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namespace io
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{
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/*! \class WiiSaveReader
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* \brief Wii data.bin reader class
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*
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* A Class for reading binary data from a wii data.bin file,
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* all work is done using a memory buffer, and not read directly from the disk.
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* \sa BinaryReader
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*/
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class WiiSaveReader : protected MemoryCopyReader
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{
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MEMORYCOPYREADER_BASE();
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public:
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/*! \brief This constructor takes an existing buffer to read from.
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*
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* \param data The existing buffer
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* \param length The length of the existing buffer
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*/
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WiiSaveReader(const atUint8*, atUint64);
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/*! \brief This constructor creates an instance from a file on disk.
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*
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* \param filename The file to create the stream from
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*/
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WiiSaveReader(const std::string&);
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/*!
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* \brief readSave
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* \return
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*/
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WiiSave* readSave();
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private:
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WiiBanner* readBanner();
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WiiFile* readFile();
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WiiImage* readImage(atUint32 width, atUint32 height);
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void readCerts(atUint32 totalSize);
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WiiFile* buildTree(std::vector<WiiFile*> files);
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};
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} // io
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} // zelda
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#endif // WIISAVEREADER_HPP
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