mirror of https://github.com/libAthena/athena.git
219 lines
4.4 KiB
C++
219 lines
4.4 KiB
C++
// This file is part of libAthena.
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//
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// libAthena is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libAthena is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#ifndef ALTTP_STRUCTS_HPP
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#define ALTTP_STRUCTS_HPP
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#ifndef __DOXYGEN_IGNORE__
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#include <string>
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#include "Athena/Types.hpp"
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namespace Athena
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{
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struct ALTTPRoomFlags
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{
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bool Chest1:1;
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bool Chest2:1;
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bool Chest3:1;
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bool Chest4:1;
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bool Quadrant1:1;
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bool Quadrant2:1;
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bool Quadrant3:1;
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bool Quadrant4:1;
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bool Door1:1;
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bool Door2:1;
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bool Door3:1;
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bool Door4:1;
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bool BossBattleWon:1;
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bool Key:1;
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bool KeyOrChest:1;
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bool ChestOrTile:1;
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};
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struct ALTTPOverworldEvent
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{
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bool Unused1:1;
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bool HeartPiece:1;
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bool Overlay:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Set:1;
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bool Unused5:1;
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};
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struct ALTTPInventory
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{
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char Bow;
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char Boomerang;
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bool Hookshot;
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char Bombs; // Bomb count
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char Magic;
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bool FireRod;
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bool IceRod;
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bool Bombos;
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bool Ether;
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bool Quake;
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bool Torch;
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bool Hammer;
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char Flute;
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bool BugNet;
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bool Book;
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bool Bottles;
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bool Somaria;
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bool Byrna;
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bool MagicCape;
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char MagicMirror;
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char Gloves;
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char Boots;
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bool Flippers;
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bool MoonPearl;
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char Unused; //?
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char Sword;
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char Shield;
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char Armor;
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char BottleTypes[4];
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};
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/*! \struct ALTTPLightDarkWorldIndicator
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*/
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struct ALTTPLightDarkWorldIndicator
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{
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bool Unused1:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Unused5:1;
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bool Unused6:1;
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bool IsDarkWorld:1;
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bool Unused7:1;
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};
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struct ALTTPDungeonItemFlags
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{
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union
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{
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struct
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{
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bool Unused1:1;
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bool Unused2:1;
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bool GanonsTower:1;
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bool TurtleRock:1;
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bool GargoylesDomain:1;
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bool TowerOfHera:1;
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bool IcePalace:1;
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bool SkullWoods:1;
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};
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atUint8 flags1;
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};
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union
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{
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struct
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{
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bool MiseryMire:1;
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bool DarkPalace:1;
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bool SwampPalace:1;
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bool HyruleCastle2:1; // unused in orignal game
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bool DesertPalace:1;
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bool EasternPalace:1;
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bool HyruleCastle:1; // unused exist in original game
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bool SewerPassage:1; // unused exist in original game
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};
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atUint8 flags2;
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};
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};
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struct ALTTPPendants
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{
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bool Courage:1;
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bool Wisdom:1;
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bool Power:1;
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bool Unused1:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Unused5:1;
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};
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struct ALTTPAbilities
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{
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bool Nothing:1; //?
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bool Swim:1;
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bool Dash:1;
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bool Pull:1;
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bool Unknown1:1; //---
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bool Talk:1;
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bool Read:1;
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bool Unknown2:1; //---
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};
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struct ALTTPCrystals
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{
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bool MiseryMire:1;
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bool DarkPalace:1;
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bool IcePalace:1;
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bool TurtleRock:1;
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bool SwampPalace:1;
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bool GargoyleDomain:1;
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bool SkullWoods:1;
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};
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struct ALTTPMagicUsage
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{
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bool Normal:1;
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bool Half:1;
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bool Quarter:1;
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bool Unused1:1;
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bool Unused2:1;
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bool Unused3:1;
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bool Unused4:1;
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bool Unused5:1;
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};
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struct ALTTPProgressFlags1
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{
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bool UncleSecretPassage:1;
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bool DyingPriest:1; //?
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bool ZeldaSanctuary:1; //?
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bool Unused1:1;
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bool UncleLeftHouse:1;
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bool BookOfMudora:1;//? Math says it's a guess need to investigate
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bool DwarfPartner:1; //?
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bool Unused2:1;
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};
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struct ALTTPProgressFlags2
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{
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bool BottleFromBum:1;
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bool BottleFromSalesMen:1;
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bool Unused1:1; //?
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bool FluteBoy:1;
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bool ThiefsChest:1;
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bool SavedSmithPartner:1;
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bool Unused2:1; //?
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bool SmithsHaveSword:1;
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};
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}
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#endif // __DOXYGEN_IGNORE__
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#endif // ALTTP_STRUCTS_HPP
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