mirror of https://github.com/libAthena/athena.git
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#if !defined(ATHENA_NO_SAVES) && !defined(ATHENA_NO_ZQUEST)
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// This file is part of libAthena.
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//
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// libAthena is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libAthena is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#ifndef SKYWARDSWORDQUEST_HPP
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#define SKYWARDSWORDQUEST_HPP
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#include "Athena/Global.hpp"
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#include "Athena/ZQuestFile.hpp"
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namespace Athena
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{
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// TODO: Handle game specific data
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class SkywardSwordQuest : public ZQuestFile
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{
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public:
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enum AmmoType
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{
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Arrows,
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Bombs,
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Seeds
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};
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SkywardSwordQuest(atUint8* data, atUint32 len);
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void setPlayerName(const std::string& name);
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std::string playerName() const;
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void setRupeeCount(atUint16 value);
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atUint16 rupeeCount();
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void setAmmoCount(AmmoType type, atUint32 count);
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atUint32 ammoCount(AmmoType type);
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void setMaxHP(atUint16 val);
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atUint16 maxHP();
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float maxHearts();
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void setSpawnHP(atUint16 val);
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atUint16 spawnHP();
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float spawnHearts();
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void setCurrentHP(atUint16 val);
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atUint16 currentHP();
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float currentHearts();
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std::string currentLocation();
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std::string currentArea();
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std::string currentLocationCopy();
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void setSkipData(const atUint8* data);
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atUint8* skipData() const;
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atUint32 slotChecksum();
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atUint32 skipChecksum();
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void fixChecksums();
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void setNew(bool isNew);
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bool isNew() const;
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private:
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atUint8* m_skipData;
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};
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} // zelda
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#endif // SSQUEST_HPP
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#endif // ATHENA_NO_SAVES
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