athena/include/athena/WiiImage.hpp

79 lines
1.1 KiB
C++

#ifndef WIIIMAGE_HPP
#define WIIIMAGE_HPP
#include <memory>
#include "athena/Types.hpp"
namespace athena
{
/*!
* \brief The WiiImage class
*/
class WiiImage
{
public:
/*!
* \brief WiiImage
*/
WiiImage();
/*!
* \brief WiiImage
* \param width
* \param height
* \param data
*/
WiiImage(atUint32 width, atUint32 height, std::unique_ptr<atUint8[]>&& data);
/*!
* \brief setWidth
* \param width
*/
void setWidth(const atUint32 width);
/*!
* \brief width
* \return
*/
atUint32 width() const;
/*!
* \brief setHeight
* \param height
*/
void setHeight(const atUint32 height);
/*!
* \brief height
* \return
*/
atUint32 height() const;
/*!
* \brief setData
* \param data
*/
void setData(const atUint8* data);
/*!
* \brief data
* \return
*/
atUint8* data();
/*!
* \brief toRGBA
* \return
*/
atUint8* toRGBA();
private:
atUint32 m_width;
atUint32 m_height;
std::unique_ptr<atUint8[]> m_data;
};
} // zelda
#endif // WIIIMAGE_HPP