mirror of https://github.com/libAthena/athena.git
263 lines
6.3 KiB
C++
263 lines
6.3 KiB
C++
#include "athena/SkywardSwordQuest.hpp"
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#include "athena/Checksums.hpp"
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#include "utf8proc.h"
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#include <sstream>
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namespace athena
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{
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namespace priv
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{
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static const atUint32 NAME_OFFSET = 0x08D4;
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static const atUint32 RUPEE_COUNT_OFFSET = 0x0A5E;
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static const atUint32 AMMO_COUNT_OFFSET = 0x0A60;
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static const atUint32 MAX_HP_OFFSET = 0x5302;
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static const atUint32 SPAWN_HP_OFFSET = 0x5304;
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static const atUint32 CURRENT_HP_OFFSET = 0x5306;
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static const atUint32 ROOM_ID_OFFSET = 0x5309;
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static const atUint32 CURRENT_LOCATION_OFFSET = 0x531C;
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static const atUint32 CURRENT_AREA_OFFSET = 0x533C;
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static const atUint32 CURRENT_LOCATION_COPY_OFFSET = 0x535C;
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static const atUint32 CHECKSUM_OFFSET = 0x53BC;
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static const atUint32 ISNEW_OFFSET = 0x53AD;
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static const atUint32 SKIP_CHECKSUM_OFFSET = 0x20;
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}
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union AmmoValues
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{
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struct
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{
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atUint32 arrows : 7;
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atUint32 bombs : 7;
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atUint32 : 9;
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atUint32 seeds : 7;
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atUint32 : 2;
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};
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atUint32 value;
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};
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SkywardSwordQuest::SkywardSwordQuest(std::unique_ptr<atUint8[]>&& data, atUint32 len)
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: ZQuestFile(ZQuestFile::SS, Endian::BigEndian, std::move(data), len)
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{
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}
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void SkywardSwordQuest::setSkipData(std::unique_ptr<atUint8[]>&& data)
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{
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m_skipData = std::move(data);
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}
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atUint8* SkywardSwordQuest::skipData() const
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{
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return m_skipData.get();
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}
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void SkywardSwordQuest::setPlayerName(const std::string& name)
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{
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if (name.length() > 8)
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atDebug("WARNING: name cannot be greater than 8 characters, automatically truncating");
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const utf8proc_uint8_t* buf = reinterpret_cast<const utf8proc_uint8_t*>(name.c_str());
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for (atUint32 i = 0; i < 8; i++)
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{
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atUint16& c = *(atUint16*)(m_data.get() + priv::NAME_OFFSET + (i * 2));
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if (!*buf)
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{
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c = 0;
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continue;
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}
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utf8proc_int32_t wc;
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utf8proc_ssize_t len = utf8proc_iterate(buf, -1, &wc);
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if (len < 0)
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{
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atError("invalid UTF-8 string");
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return;
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}
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buf += len;
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c = atUint16(wc);
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utility::BigUint16(c);
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}
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}
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std::string SkywardSwordQuest::playerName() const
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{
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std::string val;
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for (atUint32 i = 0; i < 8; i++)
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{
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atUint16 c = *(atUint16*)(m_data.get() + priv::NAME_OFFSET + (i * 2));
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if (c == 0)
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break;
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utility::BigUint16(c);
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utf8proc_uint8_t mb[4];
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utf8proc_ssize_t cs = utf8proc_encode_char(utf8proc_int32_t(c), mb);
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if (cs)
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val.append(reinterpret_cast<char*>(mb), cs);
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}
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return val;
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}
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void SkywardSwordQuest::setRupeeCount(atUint16 value)
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{
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atUint16& tmp = *(atUint16*)(m_data.get() + priv::RUPEE_COUNT_OFFSET);
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tmp = value;
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utility::BigUint16(tmp);
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}
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atUint16 SkywardSwordQuest::rupeeCount()
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{
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atUint16 ret = *(atUint16*)(m_data.get() + priv::RUPEE_COUNT_OFFSET);
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return utility::BigUint16(ret);
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}
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void SkywardSwordQuest::setAmmoCount(SkywardSwordQuest::AmmoType type, atUint32 count)
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{
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AmmoValues& values = *(AmmoValues*)(m_data.get() + priv::AMMO_COUNT_OFFSET);
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utility::BigUint32(values.value);
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switch (type)
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{
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case Arrows:
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values.arrows = count;
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break;
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case Bombs:
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values.bombs = count;
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break;
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case Seeds:
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values.seeds = count;
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break;
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}
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utility::BigUint32(values.value);
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}
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atUint32 SkywardSwordQuest::ammoCount(AmmoType type)
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{
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AmmoValues values = *(AmmoValues*)(m_data.get() + priv::AMMO_COUNT_OFFSET);
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utility::BigUint32(values.value);
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switch (type)
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{
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case Arrows:
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return values.arrows;
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case Bombs:
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return values.bombs;
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case Seeds:
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return values.seeds;
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default:
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return 0;
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}
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}
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void SkywardSwordQuest::setMaxHP(atUint16 val)
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{
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*(atUint16*)(m_data.get() + priv::MAX_HP_OFFSET) = utility::BigUint16(val);
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}
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atUint16 SkywardSwordQuest::maxHP()
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{
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atUint16 ret = *(atUint16*)(m_data.get() + priv::MAX_HP_OFFSET);
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return utility::BigUint16(ret);
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}
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float SkywardSwordQuest::maxHearts()
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{
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return (maxHP() / 4.f);
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}
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void SkywardSwordQuest::setSpawnHP(atUint16 val)
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{
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*(atUint16*)(m_data.get() + priv::SPAWN_HP_OFFSET) = utility::BigUint16(val);
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}
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atUint16 SkywardSwordQuest::spawnHP()
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{
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atUint16 ret = *(atUint16*)(m_data.get() + priv::SPAWN_HP_OFFSET);
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return utility::BigUint16(ret);
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}
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float SkywardSwordQuest::spawnHearts()
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{
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return (spawnHP() / 4.f);
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}
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void SkywardSwordQuest::setCurrentHP(atUint16 val)
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{
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*(atUint16*)(m_data.get() + priv::CURRENT_HP_OFFSET) = utility::BigUint16(val);
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}
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atUint16 SkywardSwordQuest::currentHP()
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{
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atUint16 ret = *(atUint16*)(m_data.get() + priv::CURRENT_HP_OFFSET);
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return utility::BigUint16(ret);
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}
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float SkywardSwordQuest::currentHearts()
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{
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return (currentHP() / 4.f);
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}
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std::string SkywardSwordQuest::currentLocation()
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{
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return std::string((char*)m_data.get() + priv::CURRENT_LOCATION_OFFSET);
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}
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std::string SkywardSwordQuest::currentArea()
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{
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return std::string((char*)m_data.get() + priv::CURRENT_AREA_OFFSET);
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}
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std::string SkywardSwordQuest::currentLocationCopy()
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{
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return std::string((char*)m_data.get() + priv::CURRENT_LOCATION_COPY_OFFSET);
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}
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atUint32 SkywardSwordQuest::slotChecksum()
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{
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atUint32 ret = *(atUint32*)(m_data.get() + priv::CHECKSUM_OFFSET);
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utility::BigUint32(ret);
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return ret;
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}
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atUint32 SkywardSwordQuest::skipChecksum()
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{
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atUint32 ret = *(atUint32*)(m_skipData.get() + priv::SKIP_CHECKSUM_OFFSET);
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utility::BigUint32(ret);
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return ret;
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}
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void SkywardSwordQuest::fixChecksums()
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{
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atUint32 checksum = Checksums::crc32(m_data.get(), priv::CHECKSUM_OFFSET);
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utility::BigUint32(checksum);
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*(atUint32*)(m_data.get() + priv::CHECKSUM_OFFSET) = checksum;
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checksum = Checksums::crc32(m_skipData.get(), priv::SKIP_CHECKSUM_OFFSET);
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utility::BigUint32(checksum);
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*(atUint32*)(m_skipData.get() + priv::SKIP_CHECKSUM_OFFSET) = checksum;
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}
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void SkywardSwordQuest::setNew(bool isNew)
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{
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*(bool*)(m_data.get() + priv::ISNEW_OFFSET) = isNew;
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}
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bool SkywardSwordQuest::isNew() const
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{
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return *(bool*)(m_data.get() + priv::ISNEW_OFFSET);
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}
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} // zelda
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