athena/src/athena/SpriteFrame.cpp

68 lines
1.0 KiB
C++

#include "athena/SpriteFrame.hpp"
#include "athena/SpritePart.hpp"
#include "athena/Sprite.hpp"
namespace athena
{
namespace Sakura
{
SpriteFrame::SpriteFrame()
{
}
SpriteFrame::SpriteFrame(Sprite* root)
: m_root(root)
{
}
void SpriteFrame::setFrameTime(float frameTime)
{
m_frameTime = frameTime;
#ifdef ATHENA_USE_QT
emit frameTimeChanged(frameTime);
#endif
}
#ifndef ATHENA_USE_QT
void SpriteFrame::setParts(std::vector<SpritePart*> parts)
#else
void SpriteFrame::setParts(QList<SpritePart*> parts)
#endif
{
m_parts = parts;
}
#ifndef ATHENA_USE_QT
std::vector<SpritePart*> SpriteFrame::parts() const
#else
QList<SpritePart*> SpriteFrame::parts() const
#endif
{
return m_parts;
}
atUint32 SpriteFrame::partCount() const
{
return (atUint32)m_parts.size();
}
float SpriteFrame::frameTime() const
{
return m_frameTime;
}
void SpriteFrame::setRoot(Sprite* root)
{
root->removeFrame(this);
m_root = root;
}
Sprite* SpriteFrame::root() const
{
return m_root;
}
} // Sakura
} // zelda