athena/src/athena/WiiImage.cpp

85 lines
2.3 KiB
C++

#include "athena/WiiImage.hpp"
#include "athena/Utility.hpp"
#include <string.h>
#include <stdlib.h>
namespace athena
{
WiiImage::WiiImage(atUint32 width, atUint32 height, std::unique_ptr<atUint8[]>&& data) :
m_width(width),
m_height(height),
m_data(std::move(data))
{
}
atUint8* WiiImage::data()
{
return m_data.get();
}
atUint32 WiiImage::width() const
{
return m_width;
}
atUint32 WiiImage::height() const
{
return m_height;
}
atUint8* WiiImage::toRGBA()
{
atUint32 x, y;
atUint32 x1, y1;
atUint32 iv;
atUint8* bitmapdata = NULL;
bitmapdata = new atUint8[m_width * m_height * 4];
if (bitmapdata == NULL)
return NULL;
for (iv = 0, y1 = 0; y1 < m_height; y1 += 4)
{
for (x1 = 0; x1 < m_width; x1 += 4)
{
for (y = y1; y < (y1 + 4); y++)
{
for (x = x1; x < (x1 + 4); x++)
{
atUint16 oldpixel = *(atUint16*)(m_data.get() + ((iv++) * 2));
//if((x >= m_width) || (y >= m_height))
// continue;
oldpixel = utility::swapU16(oldpixel);
if (oldpixel & (1 << 15))
{
// RGB5
atUint8 b = (((oldpixel >> 10) & 0x1F) * 255) / 31;
atUint8 g = (((oldpixel >> 5) & 0x1F) * 255) / 31;
atUint8 r = (((oldpixel >> 0) & 0x1F) * 255) / 31;
atUint8 a = 255;
atUint8 rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
(*(atUint32**)&bitmapdata)[x + (y * m_width)] = rgba;
}
else
{
// RGB4A3
atUint8 a = (((oldpixel >> 12) & 0x7) * 255) / 7;
atUint8 b = (((oldpixel >> 8) & 0xF) * 255) / 15;
atUint8 g = (((oldpixel >> 4) & 0xF) * 255) / 15;
atUint8 r = (((oldpixel >> 0) & 0xF) * 255) / 15;
atUint32 rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
(*(atUint32**)&bitmapdata)[x + (y * m_width)] = rgba;
}
}
}
}
}
return bitmapdata;
}
} // zelda