athena/src/athena/WiiSave.cpp

90 lines
1.3 KiB
C++

#include "athena/WiiSave.hpp"
#include "athena/WiiFile.hpp"
#include "athena/WiiBanner.hpp"
#include "athena/MemoryReader.hpp"
#include "athena/MemoryWriter.hpp"
#include "athena/Utility.hpp"
#include "aes.hpp"
#include "ec.h"
#include "md5.h"
#include "sha1.h"
#include <stdio.h>
#include <vector>
#include <string.h>
#include <sys/stat.h>
#include <iostream>
#include <iomanip>
namespace athena
{
WiiSave::WiiSave()
: m_root(NULL),
m_banner(NULL)
{
}
WiiSave::~WiiSave()
{
delete m_root;
delete m_banner;
m_banner = NULL;
}
void WiiSave::addFile(WiiFile* file)
{
m_root->addChild(file);
}
void WiiSave::setRoot(WiiFile* root)
{
if (root != m_root)
delete m_root;
m_root = root;
}
WiiFile* WiiSave::file(const std::string& filepath)
{
if (filepath.empty())
return nullptr;
std::string cleanPath(filepath);
while (cleanPath.at(0) == '/')
cleanPath.erase(cleanPath.begin());
return m_root->child(cleanPath);
}
atUint32 WiiSave::fileCount() const
{
return m_root->fileCount();
}
WiiFile* WiiSave::root()
{
return m_root;
}
void WiiSave::setBanner(WiiBanner* banner)
{
m_banner = banner;
}
WiiBanner* WiiSave::banner() const
{
return m_banner;
}
std::vector<WiiFile*> WiiSave::allFiles() const
{
return m_root->allChildren();
}
} // zelda